add nanny model
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@@ -10,7 +10,7 @@
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/*08*/(key:"highland hammer thrower", ability:Thrown, aps:2, ammo:10, damage:25, range:80, projectile:"hammer", interrupt_shoot:false),
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/*09*/(key:"legionnaire", ability:Gun, aps:2, ammo:25, range:60, damage:13, shoot_offset:0.1667),
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/*10*/(key:"mig pilot", ability:Missile, ammo:5, range:60, damage:100, controls:Plane, interrupt_shoot:false),
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/*11*/(key:"nanny", ability:Thrown, range:60),
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/*11*/(key:"nanny", ability:Thrown, ammo:5, range:60, projectile:"handbag"),
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/*12*/(key:"panic attack", ability:Turbo),
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/*13*/(key:"salty sea dog", ability:Boat),
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/*14*/(key:"snow plough operator", ability:Spray),
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@@ -1682,3 +1682,12 @@
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"key" ""
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"disable_ai" "true"
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}
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// entity 54
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{
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"classname" "enemy_spawn"
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"origin" "-184 88 -232"
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"angles" "0 0 0"
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"head" "nanny"
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"key" ""
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"disable_ai" "true"
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}
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BIN
assets/models/characters/nanny.glb
Normal file
BIN
assets/models/characters/nanny.glb
Normal file
Binary file not shown.
@@ -99,7 +99,7 @@ fn spawn(
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.get(format!("{key}.glb").as_str())
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.unwrap_or_else(|| {
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//TODO: remove once we use the new format for all
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info!("Character not found, using default [{}]", key);
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error!("Character not found, using default [{}]", key);
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&assets.characters["angry demonstrator.glb"]
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});
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let asset = gltf_assets.get(handle).unwrap();
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