add nanny model

This commit is contained in:
2025-09-30 13:00:35 -03:00
parent 00455bf212
commit 90d5b874ca
4 changed files with 11 additions and 2 deletions

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@@ -10,7 +10,7 @@
/*08*/(key:"highland hammer thrower", ability:Thrown, aps:2, ammo:10, damage:25, range:80, projectile:"hammer", interrupt_shoot:false),
/*09*/(key:"legionnaire", ability:Gun, aps:2, ammo:25, range:60, damage:13, shoot_offset:0.1667),
/*10*/(key:"mig pilot", ability:Missile, ammo:5, range:60, damage:100, controls:Plane, interrupt_shoot:false),
/*11*/(key:"nanny", ability:Thrown, range:60),
/*11*/(key:"nanny", ability:Thrown, ammo:5, range:60, projectile:"handbag"),
/*12*/(key:"panic attack", ability:Turbo),
/*13*/(key:"salty sea dog", ability:Boat),
/*14*/(key:"snow plough operator", ability:Spray),

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@@ -1682,3 +1682,12 @@
"key" ""
"disable_ai" "true"
}
// entity 54
{
"classname" "enemy_spawn"
"origin" "-184 88 -232"
"angles" "0 0 0"
"head" "nanny"
"key" ""
"disable_ai" "true"
}

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@@ -99,7 +99,7 @@ fn spawn(
.get(format!("{key}.glb").as_str())
.unwrap_or_else(|| {
//TODO: remove once we use the new format for all
info!("Character not found, using default [{}]", key);
error!("Character not found, using default [{}]", key);
&assets.characters["angry demonstrator.glb"]
});
let asset = gltf_assets.get(handle).unwrap();