more asset loader usage
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@@ -42,6 +42,18 @@ pub struct UIAssets {
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pub struct GameAssets {
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#[asset(path = "textures/fx/impact.png")]
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pub impact_atlas: Handle<Image>,
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#[asset(path = "models/key.glb#Scene0")]
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pub mesh_key: Handle<Scene>,
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#[asset(path = "models/spawn.glb#Scene0")]
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pub mesh_spawn: Handle<Scene>,
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#[asset(path = "models/alien_naked.glb#Scene0")]
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pub mesh_alien: Handle<Scene>,
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#[asset(path = "models/cash.glb#Scene0")]
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pub mesh_cash: Handle<Scene>,
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}
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pub struct LoadingPlugin;
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