some more names for debugging

This commit is contained in:
2025-04-07 17:14:40 +02:00
parent a976072ebd
commit 92da1587ba
5 changed files with 15 additions and 8 deletions

View File

@@ -57,7 +57,7 @@ pub fn plugin(app: &mut App) {
fn setup(mut commands: Commands, assets: Res<UIAssets>) { fn setup(mut commands: Commands, assets: Res<UIAssets>) {
commands commands
.spawn(( .spawn((
Name::new("backpack"), Name::new("backpack-ui"),
BackpackMarker, BackpackMarker,
Visibility::Hidden, Visibility::Hidden,
Node { Node {

View File

@@ -60,6 +60,7 @@ fn update_ui(
fn setup(mut commands: Commands, assets: Res<UIAssets>) { fn setup(mut commands: Commands, assets: Res<UIAssets>) {
commands.spawn(( commands.spawn((
Name::new("cash-ui"),
Text::new("0"), Text::new("0"),
CashText, CashText,
TextFont { TextFont {

View File

@@ -37,13 +37,16 @@ pub fn plugin(app: &mut App) {
fn setup(mut commands: Commands, assets: Res<UIAssets>) { fn setup(mut commands: Commands, assets: Res<UIAssets>) {
commands commands
.spawn(Node { .spawn((
position_type: PositionType::Absolute, Name::new("heads-ui"),
bottom: Val::Px(20.0), Node {
right: Val::Px(20.0), position_type: PositionType::Absolute,
height: Val::Px(74.0), bottom: Val::Px(20.0),
..default() right: Val::Px(20.0),
}) height: Val::Px(74.0),
..default()
},
))
.with_children(|parent| { .with_children(|parent| {
for i in 0..HEAD_SLOTS { for i in 0..HEAD_SLOTS {
spawn_head_ui( spawn_head_ui(

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@@ -201,6 +201,7 @@ fn steam_system(steam_client: Res<SteamworksClient>) {
fn music(assets: Res<AudioAssets>, mut commands: Commands) { fn music(assets: Res<AudioAssets>, mut commands: Commands) {
commands.spawn(( commands.spawn((
Name::new("sfx-music"),
AudioPlayer::new(assets.music.clone()), AudioPlayer::new(assets.music.clone()),
PlaybackSettings { PlaybackSettings {
mode: PlaybackMode::Loop, mode: PlaybackMode::Loop,
@@ -210,6 +211,7 @@ fn music(assets: Res<AudioAssets>, mut commands: Commands) {
)); ));
commands.spawn(( commands.spawn((
Name::new("sfx-ambient"),
AudioPlayer::new(assets.ambient.clone()), AudioPlayer::new(assets.ambient.clone()),
PlaybackSettings { PlaybackSettings {
mode: PlaybackMode::Loop, mode: PlaybackMode::Loop,

View File

@@ -68,6 +68,7 @@ fn spawn_sounds(
}; };
commands.spawn(( commands.spawn((
Name::new("sfx"),
AudioPlayer::new(source), AudioPlayer::new(source),
PlaybackSettings { PlaybackSettings {
mode: bevy::audio::PlaybackMode::Despawn, mode: bevy::audio::PlaybackMode::Despawn,