different ammo per head (#30)
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@@ -77,7 +77,7 @@ fn update(
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t.translation,
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t.rotation,
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t.forward(),
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&ShapeCastConfig::from_max_distance(80.),
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&ShapeCastConfig::from_max_distance(150.),
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&filter,
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) {
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cmds.entity(first_hit.entity).trigger(Hit { damage: 50 });
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