different ammo per head (#30)
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@@ -57,6 +57,7 @@ fn spawn(
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asset_server: Res<AssetServer>,
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query: Query<&Transform, With<SpawnPoint>>,
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assets: Res<GameAssets>,
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heads_db: Res<HeadsDatabase>,
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) {
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let Some(spawn) = query.iter().next() else {
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return;
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@@ -76,11 +77,11 @@ fn spawn(
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Player,
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ActiveHead(0),
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ActiveHeads::new([
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Some(HeadState::new(0, 10)),
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Some(HeadState::new(3, 10)),
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Some(HeadState::new(6, 10)),
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Some(HeadState::new(10, 10)),
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Some(HeadState::new(9, 10)),
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Some(HeadState::new(0, heads_db.as_ref())),
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Some(HeadState::new(3, heads_db.as_ref())),
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Some(HeadState::new(6, heads_db.as_ref())),
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Some(HeadState::new(10, heads_db.as_ref())),
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Some(HeadState::new(9, heads_db.as_ref())),
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]),
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Hitpoints::new(100),
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CameraTarget,
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