fix orientation reset when switching off fly ctrls

This commit is contained in:
2025-04-12 18:53:50 +02:00
parent d59cf762ee
commit 9779e4e6cb

View File

@@ -4,7 +4,6 @@ use crate::{
GameState,
head::ActiveHead,
heads_database::{HeadControls, HeadsDatabase},
player::PlayerBodyMesh,
};
mod collisions;
@@ -75,7 +74,7 @@ fn head_change(
query: Query<&ActiveHead, Changed<ActiveHead>>,
heads_db: Res<HeadsDatabase>,
mut selected_controller: ResMut<SelectedController>,
mut rig_transform_q: Option<Single<&mut Transform, With<PlayerBodyMesh>>>,
mut event_controller_switch: EventWriter<ControllerSwitchEvent>,
) {
for head in query.iter() {
let stats = heads_db.head_stats(head.0);
@@ -85,11 +84,7 @@ fn head_change(
};
if selected_controller.0 != controller {
if controller == ControllerSet::ApplyControlsRun {
if let Some(mut transform) = rig_transform_q.take() {
transform.rotation = Quat::IDENTITY;
}
}
event_controller_switch.send(ControllerSwitchEvent);
selected_controller.0 = controller;
}