fix clippy and check it on ci (#18)
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@@ -239,10 +239,8 @@ fn set_movement_flag(mut player_movement: ResMut<PlayerMovement>, controls: Res<
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if direction.length_squared() < deadzone {
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player_movement.any_direction = false;
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}
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} else {
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if direction.length_squared() > deadzone {
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player_movement.any_direction = true;
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}
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} else if direction.length_squared() > deadzone {
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player_movement.any_direction = true;
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}
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}
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