fix clippy and check it on ci (#18)

This commit is contained in:
extrawurst
2025-03-26 01:20:38 +01:00
committed by GitHub
parent 17406b1f00
commit 9842148010
14 changed files with 85 additions and 53 deletions

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@@ -6,7 +6,7 @@ on:
branches: ["master"]
jobs:
debug:
ci:
runs-on: [self-hosted, linux]
steps:
- uses: actions/checkout@v4
@@ -23,16 +23,18 @@ jobs:
packages: libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev
version: 1.0
- name: Formatting
run: |
cargo fmt --check
- name: Lints
run: |
cargo clippy
- name: Build
run: |
cargo build --locked --target=x86_64-unknown-linux-gnu
cargo build
- name: Archive
- name: Lints
run: |
cp target/x86_64-unknown-linux-gnu/debug/hedz_reloaded hedz_reloaded
tar -czf steamos-debug.tar.gz hedz_reloaded
- uses: actions/upload-artifact@v4
with:
name: steamos-debug.tar.gz
path: ./steamos-debug.tar.gz
cargo test

40
.github/workflows/ci_debug.yml vendored Normal file
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@@ -0,0 +1,40 @@
name: ci_debug
on:
workflow_dispatch: # Enables manual triggers
jobs:
debug:
runs-on: [self-hosted, linux]
steps:
- uses: actions/checkout@v4
- uses: cargo-bins/cargo-binstall@main
- uses: extractions/setup-just@v1
- uses: dtolnay/rust-toolchain@master
with:
toolchain: stable
components: clippy, rustfmt
- name: "Install and cache dependencies (Linux)"
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev
version: 1.0
- name: Build
run: |
cargo build --locked --target=x86_64-unknown-linux-gnu
- name: Lints
run: |
cargo clippy
- name: Archive
run: |
cp target/x86_64-unknown-linux-gnu/debug/hedz_reloaded hedz_reloaded
tar -czf steamos-debug.tar.gz hedz_reloaded
- uses: actions/upload-artifact@v4
with:
name: steamos-debug.tar.gz
path: ./steamos-debug.tar.gz

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@@ -16,7 +16,7 @@ avian3d = { version = "0.2.1", default-features = false, features = [
"parry-f32",
"collider-from-mesh",
"bevy_scene",
"bevy_picking", # todo: Consider if this one is necessary
"bevy_picking", # todo: Consider if this one is necessary
"parallel",
] }
bevy = "0.15.3"
@@ -27,3 +27,7 @@ bevy_sprite3d = "4.0.0"
rand = "0.8.5"
bevy-inspector-egui = { version = "0.30", optional = true }
bevy_polyline = "0.11.0"
[lints.clippy]
too_many_arguments = "allow"
type_complexity = "allow"

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@@ -7,3 +7,9 @@ tb_setup_mac:
dbg:
RUST_BACKTRACE=1 cargo r --features dbg
check:
cargo fmt --check
cargo b
cargo test
cargo clippy

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@@ -280,17 +280,13 @@ fn swap_head_inputs(
}
let mut changed = false;
if action == BackpackAction::Left {
if state.current_slot > 0 {
state.current_slot -= 1;
changed = true;
}
if action == BackpackAction::Left && state.current_slot > 0 {
state.current_slot -= 1;
changed = true;
}
if action == BackpackAction::Right {
if state.current_slot < state.count.saturating_sub(1) {
state.current_slot += 1;
changed = true;
}
if action == BackpackAction::Right && state.current_slot < state.count.saturating_sub(1) {
state.current_slot += 1;
changed = true;
}
if action == BackpackAction::Swap {
commands.trigger(BackbackSwapEvent(state.current_slot));

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@@ -34,7 +34,6 @@ pub fn plugin(app: &mut App) {
fn setup(mut commands: Commands) {
commands.insert_resource(Backpack {
heads: (0usize..HEAD_COUNT)
.into_iter()
.map(|i| BackpackHead {
head: i,
health: 1.,

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@@ -66,7 +66,7 @@ fn startup(mut commands: Commands) {
fn update_look_around(controls: Res<Controls>, mut cam_state: ResMut<CameraState>) {
let look_around =
controls.keyboard_state.view_mode || controls.gamepad_state.map_or(false, |g| g.view_mode);
controls.keyboard_state.view_mode || controls.gamepad_state.is_some_and(|g| g.view_mode);
if look_around != cam_state.look_around {
cam_state.look_around = look_around;

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@@ -239,10 +239,8 @@ fn set_movement_flag(mut player_movement: ResMut<PlayerMovement>, controls: Res<
if direction.length_squared() < deadzone {
player_movement.any_direction = false;
}
} else {
if direction.length_squared() > deadzone {
player_movement.any_direction = true;
}
} else if direction.length_squared() > deadzone {
player_movement.any_direction = true;
}
}

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@@ -62,7 +62,7 @@ fn gamepad_controls(
if rotate < 0.5 - EPSILON {
40. * (rotate - 0.5)
} else if rotate > 0.5 + EPSILON {
40. * (rotate - 0.5)
-40. * (rotate - 0.5)
} else {
0.
},
@@ -189,8 +189,8 @@ fn mouse_click(mut events: EventReader<MouseButtonInput>, mut commands: Commands
fn gamepad_connections(mut evr_gamepad: EventReader<GamepadEvent>) {
for ev in evr_gamepad.read() {
match ev {
GamepadEvent::Connection(connection) => match &connection.connection {
if let GamepadEvent::Connection(connection) = ev {
match &connection.connection {
GamepadConnection::Connected {
name,
vendor_id,
@@ -204,8 +204,7 @@ fn gamepad_connections(mut evr_gamepad: EventReader<GamepadEvent>) {
GamepadConnection::Disconnected => {
info!("Lost connection with gamepad: {:?}", connection.gamepad);
}
},
_ => {}
}
}
}
}

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@@ -48,8 +48,8 @@ fn on_start_cutscene(
let move_end = cutscene_movement
.iter()
.find(|(_, _, target)| cutscene == target.target.clone().unwrap_or_default())
.map(|(t, _, _)| t.clone())
.unwrap_or_else(|| t.clone());
.map(|(t, _, _)| *t)
.unwrap_or_else(|| *t);
let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
camera_target.targetname == target.target.clone().unwrap_or_default()

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@@ -14,7 +14,7 @@ fn on_key(trigger: Trigger<KeyCollected>, mut commands: Commands) {
let entities: HashSet<_> = vec!["fence_01", "fence_02"]
.into_iter()
.map(|s| String::from(s))
.map(String::from)
.collect();
commands.trigger(PlaySound::Gate);
@@ -23,10 +23,7 @@ fn on_key(trigger: Trigger<KeyCollected>, mut commands: Commands) {
"fence_shaft" => {
commands.trigger(StartCutscene("cutscene_02".to_string()));
let entities: HashSet<_> = vec!["fence_shaft"]
.into_iter()
.map(|s| String::from(s))
.collect();
let entities: HashSet<_> = vec!["fence_shaft"].into_iter().map(String::from).collect();
commands.trigger(PlaySound::Gate);
commands.trigger(TriggerMovableEvent(entities));

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@@ -75,7 +75,6 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
});
let heads = (0usize..HEAD_COUNT)
.into_iter()
.map(|i| asset_server.load(format!("ui/heads/{}.png", head_id_to_str(i))))
.collect();

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@@ -1,4 +1,4 @@
use std::{collections::HashMap, usize};
use std::collections::HashMap;
use crate::{
heads_ui::HEAD_COUNT, keys::KeySpawn, player::head_id_to_str, sounds::PlaySound,

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@@ -151,11 +151,7 @@ fn enemy_hit(
continue;
}
let enemy_entity = query_npc
.contains(*e1)
.then(|| *e1)
.or_else(|| Some(*e2))
.unwrap();
let enemy_entity = if query_npc.contains(*e1) { *e1 } else { *e2 };
commands.entity(enemy_entity).trigger(Hit { damage: 20 });
}
@@ -199,11 +195,7 @@ fn shot_collision(
continue;
}
let shot_entity = query_shot
.contains(*e1)
.then(|| *e1)
.or_else(|| Some(*e2))
.unwrap();
let shot_entity = if query_shot.contains(*e1) { *e1 } else { *e2 };
let shot_pos = query_shot.get(shot_entity).unwrap().1.translation;