Fly controller (#26)
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@@ -1,7 +1,7 @@
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use avian3d::{math::*, prelude::*};
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use bevy::prelude::*;
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use super::controller::{CharacterController, MaxSlopeAngle};
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use super::controller_common::{CharacterController, MaxSlopeAngle};
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/// Kinematic bodies do not get pushed by collisions by default,
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/// so it needs to be done manually.
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