Replicate Sounds (#68)

This commit is contained in:
PROMETHIA-27
2025-09-29 14:46:38 -04:00
committed by GitHub
parent a07dfb3840
commit a16ee231cc
47 changed files with 992 additions and 721 deletions

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@@ -0,0 +1,92 @@
use bevy::prelude::*;
use lightyear::prelude::input::native::ActionState;
use shared::{
GameState,
backpack::{
BackbackSwapEvent, Backpack, UiHeadState,
backpack_ui::{BackpackUiState, HEAD_SLOTS},
},
control::ControlState,
protocol::PlaySound,
};
pub fn plugin(app: &mut App) {
app.add_systems(
FixedUpdate,
sync_on_change.run_if(in_state(GameState::Playing)),
);
app.add_systems(FixedUpdate, swap_head_inputs);
}
fn swap_head_inputs(
player: Query<(&ActionState<ControlState>, Ref<Backpack>)>,
mut commands: Commands,
mut state: Single<&mut BackpackUiState>,
time: Res<Time>,
) {
for (controls, backpack) in player.iter() {
if state.count == 0 {
return;
}
if controls.backpack_toggle {
state.open = !state.open;
commands.trigger(PlaySound::Backpack { open: state.open });
}
if !state.open {
return;
}
let mut changed = false;
if controls.backpack_left && state.current_slot > 0 {
state.current_slot -= 1;
changed = true;
}
if controls.backpack_right && state.current_slot < state.count.saturating_sub(1) {
state.current_slot += 1;
changed = true;
}
if controls.backpack_swap {
commands.trigger(BackbackSwapEvent(state.current_slot));
}
if changed {
commands.trigger(PlaySound::Selection);
sync(&backpack, &mut state, time.elapsed_secs());
}
}
}
fn sync_on_change(
backpack: Query<Ref<Backpack>>,
mut state: Single<&mut BackpackUiState>,
time: Res<Time>,
) {
for backpack in backpack.iter() {
if backpack.is_changed() || backpack.reloading() {
sync(&backpack, &mut state, time.elapsed_secs());
}
}
}
fn sync(backpack: &Backpack, state: &mut Single<&mut BackpackUiState>, time: f32) {
state.count = backpack.heads.len();
state.scroll = state.scroll.min(state.count.saturating_sub(HEAD_SLOTS));
if state.current_slot >= state.scroll + HEAD_SLOTS {
state.scroll = state.current_slot.saturating_sub(HEAD_SLOTS - 1);
}
if state.current_slot < state.scroll {
state.scroll = state.current_slot;
}
for i in 0..HEAD_SLOTS {
if let Some(head) = backpack.heads.get(i + state.scroll) {
state.heads[i] = Some(UiHeadState::new(*head, time));
} else {
state.heads[i] = None;
}
}
}

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@@ -0,0 +1,7 @@
pub mod backpack_ui;
use bevy::prelude::*;
pub fn plugin(app: &mut App) {
app.add_plugins(backpack_ui::plugin);
}

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@@ -1,11 +1,5 @@
use avian3d::prelude::*;
use bevy::{
app::plugin_group,
audio::Volume,
core_pipeline::tonemapping::Tonemapping,
log::{BoxedLayer, tracing_subscriber::Layer},
prelude::*,
};
use bevy::{app::plugin_group, core_pipeline::tonemapping::Tonemapping, prelude::*};
use bevy_common_assets::ron::RonAssetPlugin;
use bevy_sprite3d::Sprite3dPlugin;
use bevy_trenchbroom::prelude::*;
@@ -14,10 +8,12 @@ use lightyear::prelude::server::ServerPlugins;
use shared::{DebugVisuals, GameState, heads_database::HeadDatabaseAsset};
use std::time::Duration;
mod backpack;
mod config;
mod player;
mod server;
mod tb_entities;
mod utils;
plugin_group! {
pub struct DefaultPlugins {
@@ -44,7 +40,6 @@ plugin_group! {
bevy::ui:::UiPlugin,
bevy::pbr:::PbrPlugin,
bevy::gltf:::GltfPlugin,
bevy::audio:::AudioPlugin,
bevy::gilrs:::GilrsPlugin,
bevy::animation:::AnimationPlugin,
bevy::gizmos:::GizmoPlugin,
@@ -54,23 +49,6 @@ plugin_group! {
}
}
pub fn log_to_file_layer(_app: &mut App) -> Option<BoxedLayer> {
let file = std::fs::OpenOptions::new()
.write(true)
.create(true)
.truncate(true)
.open("server.log")
.ok()?;
Some(
bevy::log::tracing_subscriber::fmt::layer()
.with_writer(std::sync::Mutex::new(file))
.with_ansi(false)
.with_file(true)
.with_line_number(true)
.boxed(),
)
}
fn main() {
let mut app = App::new();
@@ -88,7 +66,7 @@ fn main() {
filter: "info,lightyear_replication=off".into(),
level: bevy::log::Level::INFO,
// provide custom log layer to receive logging events
custom_layer: log_to_file_layer,
..default()
}));
app.add_plugins(ServerPlugins {
@@ -102,17 +80,6 @@ fn main() {
app.add_plugins(UiGradientsPlugin);
app.add_plugins(RonAssetPlugin::<HeadDatabaseAsset>::new(&["headsdb.ron"]));
#[cfg(feature = "dbg")]
{
app.add_plugins(PhysicsDebugPlugin::default());
// app.add_plugins(bevy::pbr::wireframe::WireframePlugin)
// .insert_resource(bevy::pbr::wireframe::WireframeConfig {
// global: true,
// default_color: bevy::color::palettes::css::WHITE.into(),
// });
}
app.add_plugins(shared::abilities::plugin);
app.add_plugins(shared::ai::plugin);
app.add_plugins(shared::aim::plugin);
@@ -127,7 +94,6 @@ fn main() {
app.add_plugins(shared::gates::plugin);
app.add_plugins(shared::head_drop::plugin);
app.add_plugins(shared::heads::plugin);
app.add_plugins(shared::heal_effect::plugin);
app.add_plugins(shared::hitpoints::plugin);
app.add_plugins(shared::keys::plugin);
app.add_plugins(shared::loading_assets::LoadingPlugin);
@@ -137,7 +103,6 @@ fn main() {
app.add_plugins(shared::platforms::plugin);
app.add_plugins(shared::player::plugin);
app.add_plugins(shared::protocol::plugin);
app.add_plugins(shared::sounds::plugin);
app.add_plugins(shared::steam::plugin);
app.add_plugins(shared::tb_entities::plugin);
app.add_plugins(shared::utils::auto_rotate::plugin);
@@ -149,20 +114,20 @@ fn main() {
app.add_plugins(shared::utils::plugin);
app.add_plugins(shared::water::plugin);
app.add_plugins(backpack::plugin);
app.add_plugins(config::plugin);
app.add_plugins(player::plugin);
app.add_plugins(server::plugin);
app.add_plugins(tb_entities::plugin);
app.add_plugins(utils::plugin);
app.init_state::<GameState>();
app.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 400.,
..Default::default()
});
app.insert_resource(ClearColor(Color::BLACK));
//TODO: let user control this
app.insert_resource(GlobalVolume::new(Volume::Linear(0.4)));
app.add_systems(PostStartup, setup_panic_handler);
app.run();
}
fn setup_panic_handler() {
_ = std::panic::take_hook();
}

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@@ -6,6 +6,7 @@ use shared::{
cash::CashResource,
character::AnimatedCharacter,
control::{ControlState, controller_common::PlayerCharacterController},
global_observer,
head::ActiveHead,
head_drop::HeadDrops,
heads::{ActiveHeads, HeadChanged, HeadState, heads_ui::UiActiveHeads},
@@ -13,19 +14,23 @@ use shared::{
hitpoints::{Hitpoints, Kill},
npc::SpawnCharacter,
player::{Player, PlayerBodyMesh},
protocol::{
PlaySound, PlayerId, channels::UnorderedReliableChannel, events::ClientHeadChanged,
},
tb_entities::SpawnPoint,
};
pub fn plugin(app: &mut App) {
global_observer!(app, on_update_head_mesh);
}
pub fn spawn(
mut commands: Commands,
owner: Entity,
query: Query<&Transform, With<SpawnPoint>>,
asset_server: Res<AssetServer>,
heads_db: Res<HeadsDatabase>,
) {
let Some(spawn) = query.iter().next() else {
return;
};
) -> Option<Entity> {
let spawn = query.iter().next()?;
let transform = Transform::from_translation(spawn.translation + Vec3::new(0., 3., 0.));
@@ -47,6 +52,7 @@ pub fn spawn(
transform,
Visibility::default(),
PlayerCharacterController,
PlayerId { id: 0 },
),
ActionState::<ControlState>::default(),
Backpack::default(),
@@ -67,12 +73,12 @@ pub fn spawn(
));
player.observe(on_kill);
commands.spawn((
AudioPlayer::new(asset_server.load("sfx/heads/angry demonstrator.ogg")),
PlaybackSettings::DESPAWN,
));
let id = player.id();
commands.trigger(PlaySound::Head("angry demonstrator".to_string()));
commands.trigger(SpawnCharacter(transform.translation));
Some(id)
}
fn on_kill(
@@ -92,3 +98,27 @@ fn on_kill(
commands.trigger(HeadChanged(new_head));
}
}
fn on_update_head_mesh(
trigger: Trigger<HeadChanged>,
mut commands: Commands,
mesh_children: Single<&Children, With<PlayerBodyMesh>>,
mut sender: Single<&mut TriggerSender<ClientHeadChanged>>,
animated_characters: Query<&AnimatedCharacter>,
mut player: Single<&mut ActiveHead, With<Player>>,
) -> Result {
let animated_char = mesh_children
.iter()
.find(|child| animated_characters.contains(*child))
.ok_or("tried to update head mesh before AnimatedCharacter was readded")?;
player.0 = trigger.0;
commands
.entity(animated_char)
.insert(AnimatedCharacter::new(trigger.0));
sender.trigger::<UnorderedReliableChannel>(ClientHeadChanged(trigger.0 as u64));
Ok(())
}

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@@ -1,42 +1,54 @@
use crate::config::ServerConfig;
use bevy::prelude::*;
use lightyear::{
connection::client::PeerMetadata,
link::LinkConditioner,
prelude::{
server::{NetcodeConfig, NetcodeServer, ServerUdpIo, Started},
server::{ClientOf, NetcodeConfig, NetcodeServer, ServerUdpIo, Started},
*,
},
};
use shared::{GameState, global_observer, heads_database::HeadsDatabase, tb_entities::SpawnPoint};
use shared::{
GameState, global_observer,
heads_database::HeadsDatabase,
protocol::{
ClientEnteredPlaying, channels::UnorderedReliableChannel, messages::AssignClientPlayer,
},
tb_entities::SpawnPoint,
};
use std::{
net::{IpAddr, Ipv4Addr, SocketAddr},
time::Duration,
};
pub fn plugin(app: &mut App) {
app.add_systems(Startup, (start_server, setup_timeout_timer));
app.add_systems(
OnEnter(GameState::Playing),
(start_server, setup_timeout_timer),
);
app.add_systems(
Update,
(
notify_started.run_if(in_state(GameState::Playing)),
run_timeout,
),
(notify_started, run_timeout).run_if(in_state(GameState::Playing)),
);
global_observer!(app, handle_new_client);
global_observer!(app, on_client_connected);
global_observer!(app, on_client_playing);
global_observer!(app, close_on_disconnect);
global_observer!(app, cancel_timeout);
}
#[derive(Component)]
struct ClientPlayerId(u8);
fn handle_new_client(
trigger: Trigger<OnAdd, Connected>,
trigger: Trigger<OnAdd, Linked>,
mut commands: Commands,
id: Query<&PeerAddr>,
asset_server: Res<AssetServer>,
query: Query<&Transform, With<SpawnPoint>>,
heads_db: Res<HeadsDatabase>,
) -> Result {
let id = id.get(trigger.target())?;
let Ok(id) = id.get(trigger.target()) else {
return Ok(());
};
info!("Client connected on IP: {}", id.ip());
@@ -46,11 +58,38 @@ fn handle_new_client(
incoming_loss: 0.0,
});
commands
.entity(trigger.target())
.insert((ReplicationSender::default(), Link::new(Some(conditioner))));
commands.entity(trigger.target()).insert((
ReplicationSender::default(),
Link::new(Some(conditioner)),
ClientPlayerId(0),
));
crate::player::spawn(commands, trigger.target(), query, asset_server, heads_db);
Ok(())
}
fn on_client_connected(
trigger: Trigger<OnAdd, ClientOf>,
mut assign_player: Query<(&ClientPlayerId, &mut MessageSender<AssignClientPlayer>)>,
) -> Result {
// `Linked` happens before the `ClientOf` and `MessageSender` components are added, so the server can't
// send the client player id until now.
let (id, mut sender) = assign_player.get_mut(trigger.target())?;
sender.send::<UnorderedReliableChannel>(AssignClientPlayer(id.0));
Ok(())
}
fn on_client_playing(
trigger: Trigger<RemoteTrigger<ClientEnteredPlaying>>,
commands: Commands,
query: Query<&Transform, With<SpawnPoint>>,
heads_db: Res<HeadsDatabase>,
peers: Res<PeerMetadata>,
) -> Result {
let Some(&client) = peers.mapping.get(&trigger.from) else {
return Ok(());
};
crate::player::spawn(commands, client, query, heads_db).ok_or("failed to spawn player")?;
Ok(())
}
@@ -61,6 +100,7 @@ fn close_on_disconnect(
mut writer: EventWriter<AppExit>,
) {
if config.close_on_client_disconnect {
info!("client disconnected, exiting");
writer.write(AppExit::Success);
}
}
@@ -103,10 +143,12 @@ fn run_timeout(mut timer: ResMut<TimeoutTimer>, mut writer: EventWriter<AppExit>
timer.0 -= time.delta_secs();
if timer.0 <= 0.0 {
info!("client timed out, exiting");
writer.write(AppExit::Success);
}
}
fn cancel_timeout(_trigger: Trigger<OnAdd, Connected>, mut timer: ResMut<TimeoutTimer>) {
info!("client connected, cancelling timeout");
timer.0 = f32::INFINITY;
}

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@@ -1,8 +1,8 @@
use bevy::prelude::*;
use lightyear::prelude::{ActionsChannel, Connected, MessageSender};
use lightyear::prelude::{Connected, MessageSender};
use shared::{
GameState, global_observer,
protocol::{DespawnTbMapEntity, TbMapEntityId},
protocol::{TbMapEntityId, channels::UnorderedReliableChannel, messages::DespawnTbMapEntity},
};
pub fn plugin(app: &mut App) {
@@ -38,6 +38,6 @@ fn send_new_client_despawned_cache(
) {
let mut send = send.get_mut(trigger.target()).unwrap();
for &id in cache.0.iter() {
send.send::<ActionsChannel>(DespawnTbMapEntity(id));
send.send::<UnorderedReliableChannel>(DespawnTbMapEntity(id));
}
}

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@@ -0,0 +1,37 @@
use bevy::{
ecs::{archetype::Archetypes, component::Components, entity::Entities},
prelude::*,
};
use shared::global_observer;
pub fn plugin(app: &mut App) {
global_observer!(app, report_entity_components);
}
#[derive(Event)]
pub struct ReportEntityComponents(pub Entity);
fn report_entity_components(
trigger: Trigger<ReportEntityComponents>,
entities: &Entities,
components: &Components,
archetypes: &Archetypes,
) {
let Some(location) = entities.get(trigger.event().0) else {
warn!("failed to report entity components; had no location");
return;
};
let Some(archetype) = archetypes.get(location.archetype_id) else {
warn!("failed to report entity components; had no archetype");
return;
};
let mut output = format!("Entity {:?} Components: ", trigger.event().0);
for component in archetype.components() {
if let Some(name) = components.get_name(component) {
output.push_str(&format!("{name}, "));
}
}
info!("{}; Caller: {}", output, trigger.caller());
}