Replicate Sounds (#68)

This commit is contained in:
PROMETHIA-27
2025-09-29 14:46:38 -04:00
committed by GitHub
parent a07dfb3840
commit a16ee231cc
47 changed files with 992 additions and 721 deletions

View File

@@ -0,0 +1,170 @@
pub mod channels;
pub mod components;
pub mod events;
pub mod messages;
use crate::{
GameState,
abilities::{BuildExplosionSprite, healing::Healing},
animation::AnimationFlags,
backpack::{Backpack, backpack_ui::BackpackUiState},
camera::{CameraArmRotation, CameraTarget},
cash::CashResource,
character::{self, AnimatedCharacter},
control::{
ControlState,
controller_common::{MovementSpeedFactor, PlayerCharacterController},
controls::ControllerSettings,
},
cutscene::StartCutscene,
global_observer,
head::ActiveHead,
heads::{ActiveHeads, heads_ui::UiActiveHeads},
hitpoints::Hitpoints,
platforms::ActivePlatform,
player::{Player, PlayerBodyMesh},
protocol::channels::UnorderedReliableChannel,
utils::triggers::TriggerAppExt,
};
use avian3d::prelude::{AngularVelocity, CollisionLayers, LinearVelocity};
use bevy::prelude::*;
pub use components::*;
pub use events::*;
use happy_feet::{
grounding::GroundingState,
prelude::{
CharacterDrag, CharacterGravity, CharacterMovement, GroundFriction, Grounding,
GroundingConfig, KinematicVelocity, MoveInput, SteppingConfig,
},
};
use lightyear::prelude::{
AppChannelExt, AppComponentExt, AppMessageExt, AppTriggerExt, ChannelMode, ChannelSettings,
NetworkDirection, PredictionMode, PredictionRegistrationExt, ReliableSettings,
input::native::InputPlugin,
};
use lightyear_serde::{
SerializationError, reader::ReadInteger, registry::SerializeFns, writer::WriteInteger,
};
use std::{collections::HashMap, time::Duration};
pub fn plugin(app: &mut App) {
app.add_plugins(InputPlugin::<ControlState>::default());
app.register_type::<PlayerId>();
app.register_type::<TbMapEntityId>();
app.register_type::<TbMapIdCounter>();
app.register_type::<TbMapEntityMapping>();
app.init_resource::<TbMapIdCounter>();
app.init_resource::<TbMapEntityMapping>();
app.add_channel::<UnorderedReliableChannel>(ChannelSettings {
mode: ChannelMode::UnorderedReliable(ReliableSettings::default()),
send_frequency: Duration::from_millis(100),
priority: 1.0,
})
.add_direction(NetworkDirection::Bidirectional);
app.add_message::<messages::DespawnTbMapEntity>()
.add_direction(NetworkDirection::ServerToClient);
app.add_message::<messages::AssignClientPlayer>()
.add_direction(NetworkDirection::ServerToClient);
app.register_component::<components::GltfSceneRoot>();
app.register_component::<components::PlayerId>();
app.register_component::<components::TbMapEntityId>();
app.register_component::<ActiveHead>();
app.register_component::<ActiveHeads>();
app.register_component::<ActivePlatform>();
app.register_component::<AngularVelocity>();
app.register_component::<AnimatedCharacter>();
app.register_component::<AnimationFlags>();
app.register_component::<Backpack>();
app.register_component::<BackpackUiState>();
app.register_component::<CameraArmRotation>();
app.register_component::<CameraTarget>();
app.register_component::<CashResource>();
app.register_component::<happy_feet::prelude::Character>();
app.register_component::<character::HedzCharacter>();
app.register_component::<CharacterDrag>();
app.register_component::<CharacterGravity>();
app.register_component::<CharacterMovement>();
app.register_component::<CollisionLayers>();
app.register_component::<ControllerSettings>();
app.register_component::<GroundFriction>();
app.register_component::<Grounding>();
app.register_component::<GroundingConfig>();
app.register_component::<GroundingState>();
app.register_component::<Healing>();
app.register_component::<Hitpoints>();
app.register_component::<KinematicVelocity>();
app.register_component::<LinearVelocity>();
app.register_component::<MoveInput>();
app.register_component::<MovementSpeedFactor>();
app.register_component::<Name>();
app.register_component::<Player>();
app.register_component::<PlayerBodyMesh>();
app.register_component::<PlayerCharacterController>();
app.register_component::<SteppingConfig>();
app.register_component::<Transform>()
.add_prediction(PredictionMode::Full)
.add_should_rollback(transform_should_rollback);
app.register_component::<UiActiveHeads>();
// `Visibility` isn't `(De)Serialize`, so we have to provide custom serde for it.
app.register_component_custom_serde::<Visibility>(SerializeFns {
serialize: |comp, writer| writer.write_u8(*comp as u8).map_err(SerializationError::Io),
deserialize: |reader| {
let byte = reader.read_u8().map_err(SerializationError::Io)?;
Ok(match byte {
0 => Visibility::Inherited,
1 => Visibility::Hidden,
2 => Visibility::Visible,
_ => return Err(SerializationError::InvalidValue),
})
},
});
app.replicate_trigger::<BuildExplosionSprite, UnorderedReliableChannel>();
app.replicate_trigger::<StartCutscene, UnorderedReliableChannel>();
app.replicate_trigger::<events::ClientHeadChanged, UnorderedReliableChannel>();
app.replicate_trigger::<events::PlaySound, UnorderedReliableChannel>();
app.add_trigger::<events::ClientEnteredPlaying>()
.add_direction(NetworkDirection::ClientToServer);
app.add_systems(
OnEnter(GameState::MapLoading),
|mut counter: ResMut<TbMapIdCounter>| counter.reset(),
);
global_observer!(app, components::spawn_gltf_scene_roots);
}
fn transform_should_rollback(this: &Transform, that: &Transform) -> bool {
this.translation.distance_squared(that.translation) >= 0.01f32.powf(2.)
}
/// A global allocator for `TbMapEntityId` values. Should be reset when a map begins loading.
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
pub struct TbMapIdCounter(u64);
impl TbMapIdCounter {
pub fn reset(&mut self) {
self.0 = 0;
}
pub fn alloc(&mut self) -> TbMapEntityId {
let id = self.0;
self.0 += 1;
TbMapEntityId { id }
}
}
/// A mapping from TbMapEntityId to clientside map entity. When the serverside is spawned and the client's
/// components migrated to it, or the clientside is despawned because the serverside is already despawned,
/// the Id entry is removed from this mapping.
#[derive(Resource, Reflect, Default, Deref, DerefMut)]
#[reflect(Resource)]
pub struct TbMapEntityMapping(pub HashMap<u64, Entity>);