use gamestates and assetloader
This commit is contained in:
@@ -1,7 +1,9 @@
|
||||
mod target_ui;
|
||||
|
||||
use crate::{
|
||||
GameState,
|
||||
billboards::Billboard,
|
||||
loading_assets::UIAssets,
|
||||
player::{Player, PlayerRig},
|
||||
tb_entities::EnemySpawn,
|
||||
};
|
||||
@@ -43,14 +45,17 @@ pub fn plugin(app: &mut App) {
|
||||
|
||||
app.add_plugins(target_ui::plugin);
|
||||
|
||||
app.add_systems(Update, (update, move_marker));
|
||||
app.add_systems(
|
||||
Update,
|
||||
(update, move_marker).run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
app.add_observer(marker_event);
|
||||
}
|
||||
|
||||
fn marker_event(
|
||||
trigger: Trigger<MarkerEvent>,
|
||||
mut commands: Commands,
|
||||
asset_server: Res<AssetServer>,
|
||||
assets: Res<UIAssets>,
|
||||
mut sprite_params: Sprite3dParams,
|
||||
marker: Query<Entity, With<Marker>>,
|
||||
) {
|
||||
@@ -62,8 +67,6 @@ fn marker_event(
|
||||
return;
|
||||
};
|
||||
|
||||
let selector = asset_server.load("ui/selector.png");
|
||||
|
||||
let id = commands
|
||||
.spawn((
|
||||
Name::new("aim-marker"),
|
||||
@@ -71,7 +74,7 @@ fn marker_event(
|
||||
Marker,
|
||||
Transform::default(),
|
||||
Sprite3dBuilder {
|
||||
image: selector,
|
||||
image: assets.head_selector.clone(),
|
||||
pixels_per_metre: 30.,
|
||||
alpha_mode: AlphaMode::Blend,
|
||||
unlit: true,
|
||||
|
||||
Reference in New Issue
Block a user