use gamestates and assetloader
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@@ -1,4 +1,5 @@
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use crate::{
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GameState,
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camera::CameraState,
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tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
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};
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@@ -21,7 +22,7 @@ enum CutsceneState {
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pub fn plugin(app: &mut App) {
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app.init_resource::<CutsceneState>();
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app.add_systems(Update, update);
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app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
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app.add_observer(on_start_cutscene);
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}
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