use gamestates and assetloader

This commit is contained in:
2025-03-26 02:18:40 +01:00
parent 9842148010
commit ac87da83d8
25 changed files with 245 additions and 123 deletions

35
src/loading_map.rs Normal file
View File

@@ -0,0 +1,35 @@
use crate::{GameState, physics_layers::GameLayer};
use avian3d::prelude::*;
use bevy::{prelude::*, scene::SceneInstanceReady};
pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::MapLoading), setup_scene);
}
fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
commands
.spawn((
CollisionLayers::new(LayerMask(GameLayer::Level.to_bits()), LayerMask::ALL),
SceneRoot(asset_server.load("maps/map1.map#Scene")),
))
.observe(
|_t: Trigger<SceneInstanceReady>, mut next_game_state: ResMut<NextState<GameState>>| {
info!("map loaded");
next_game_state.set(GameState::Playing);
},
);
commands.spawn((
DirectionalLight {
illuminance: light_consts::lux::OVERCAST_DAY,
shadows_enabled: true,
..default()
},
Transform {
translation: Vec3::new(0.0, 2.0, 0.0),
rotation: Quat::from_rotation_x(-1.7),
..default()
},
));
}