use gamestates and assetloader
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@@ -1,4 +1,7 @@
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use crate::tb_entities::{Movable, MoveTarget};
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use crate::{
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GameState,
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tb_entities::{Movable, MoveTarget},
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};
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use bevy::{prelude::*, utils::HashSet};
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use bevy_trenchbroom::class::Target;
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@@ -16,7 +19,7 @@ pub struct TriggerMovableEvent(pub HashSet<String>);
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pub fn plugin(app: &mut App) {
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app.register_type::<ActiveMovable>();
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app.add_systems(Update, move_active);
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app.add_systems(Update, move_active.run_if(in_state(GameState::Playing)));
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app.add_observer(trigger);
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}
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