allow multiple players moving

This commit is contained in:
2025-12-20 19:07:51 -05:00
parent f35275ab9f
commit ac8c834f2f
2 changed files with 21 additions and 20 deletions

View File

@@ -19,8 +19,8 @@ impl Plugin for CharacterControllerPlugin {
} }
} }
pub fn apply_controls(character: Single<(&mut MoveInput, &MovementSpeedFactor, &Inputs)>) { pub fn apply_controls(mut query: Query<(&mut MoveInput, &MovementSpeedFactor, &Inputs)>) {
let (mut char_input, factor, inputs) = character.into_inner(); for (mut char_input, factor, inputs) in query.iter_mut() {
char_input.set(inputs.look_dir * factor.0); char_input.set(inputs.look_dir * factor.0);
}
} }

View File

@@ -56,7 +56,7 @@ fn rotate_view(
} }
fn apply_controls( fn apply_controls(
character: Single<( mut query: Query<(
&mut MoveInput, &mut MoveInput,
&mut Grounding, &mut Grounding,
&mut KinematicVelocity, &mut KinematicVelocity,
@@ -66,9 +66,9 @@ fn apply_controls(
&Inputs, &Inputs,
)>, )>,
) { ) {
let (mut move_input, mut grounding, mut velocity, mut flags, settings, move_factor, inputs) = for (mut move_input, mut grounding, mut velocity, mut flags, settings, move_factor, inputs) in
character.into_inner(); query.iter_mut()
{
let ground_normal = *grounding.normal().unwrap_or(Dir3::Y); let ground_normal = *grounding.normal().unwrap_or(Dir3::Y);
let mut direction = inputs.move_dir.extend(0.0).xzy(); let mut direction = inputs.move_dir.extend(0.0).xzy();
@@ -85,4 +85,5 @@ fn apply_controls(
flags.jump_count += 1; flags.jump_count += 1;
happy_feet::movement::jump(settings.jump_force, &mut velocity, &mut grounding, Dir3::Y) happy_feet::movement::jump(settings.jump_force, &mut velocity, &mut grounding, Dir3::Y)
} }
}
} }