add debug log
This commit is contained in:
@@ -1,6 +1,6 @@
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use crate::{
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GameState,
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camera::CameraState,
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camera::{CameraState, MainCamera},
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tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
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};
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use bevy::prelude::*;
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@@ -30,9 +30,12 @@ fn on_start_cutscene(
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trigger: Trigger<StartCutscene>,
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mut cam_state: ResMut<CameraState>,
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mut cutscene_state: ResMut<CutsceneState>,
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cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<Camera>>,
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cutscene_movement: Query<(&Transform, &CutsceneCameraMovementEnd, &Target), Without<Camera>>,
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cam_target: Query<(&Transform, &CameraTarget), Without<Camera>>,
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cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<MainCamera>>,
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cutscene_movement: Query<
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(&Transform, &CutsceneCameraMovementEnd, &Target),
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Without<MainCamera>,
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>,
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cam_target: Query<(&Transform, &CameraTarget), Without<MainCamera>>,
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) {
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let cutscene = trigger.event().0.clone();
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@@ -68,7 +71,7 @@ fn on_start_cutscene(
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fn update(
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mut cam_state: ResMut<CameraState>,
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mut cutscene_state: ResMut<CutsceneState>,
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mut cam: Query<&mut Transform, With<Camera>>,
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mut cam: Query<&mut Transform, With<MainCamera>>,
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time: Res<Time>,
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) {
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if let CutsceneState::Playing {
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12
src/debug.rs
Normal file
12
src/debug.rs
Normal file
@@ -0,0 +1,12 @@
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use bevy::prelude::*;
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use bevy_debug_log::LogViewerVisibility;
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pub fn plugin(app: &mut App) {
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app.add_systems(Update, update);
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}
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fn update(mut commands: Commands, keyboard: Res<ButtonInput<KeyCode>>) {
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if keyboard.just_pressed(KeyCode::Backquote) {
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commands.trigger(LogViewerVisibility::Toggle);
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}
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}
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31
src/main.rs
31
src/main.rs
@@ -7,6 +7,7 @@ mod cash;
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mod cash_heal;
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mod control;
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mod cutscene;
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mod debug;
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mod gates;
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mod heads;
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mod hitpoints;
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@@ -32,6 +33,7 @@ use bevy_polyline::PolylinePlugin;
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use bevy_sprite3d::Sprite3dPlugin;
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use bevy_trenchbroom::prelude::*;
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use bevy_ui_gradients::UiGradientsPlugin;
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use camera::MainCamera;
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use control::controller::CharacterControllerPlugin;
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use loading_assets::AudioAssets;
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use utils::billboards;
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@@ -68,15 +70,25 @@ fn main() {
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cam_follow: true,
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});
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app.add_plugins(DefaultPlugins.set(WindowPlugin {
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primary_window: Some(Window {
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title: "HEDZ Reloaded".into(),
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resolution: (1024., 768.).into(),
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..default()
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}),
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..default()
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}));
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app.add_plugins(
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DefaultPlugins
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.set(WindowPlugin {
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primary_window: Some(Window {
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title: "HEDZ Reloaded".into(),
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resolution: (1024., 768.).into(),
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..default()
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}),
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..default()
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})
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.set(bevy::log::LogPlugin {
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filter: "info".into(),
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level: bevy::log::Level::INFO,
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// provide custom log layer to receive logging events
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custom_layer: bevy_debug_log::log_capture_layer,
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}),
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);
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app.add_plugins(bevy_debug_log::LogViewerPlugin::default());
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app.add_plugins(PhysicsPlugins::default());
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app.add_plugins(CharacterControllerPlugin);
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app.add_plugins(PolylinePlugin);
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@@ -120,6 +132,7 @@ fn main() {
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app.add_plugins(heads::plugin);
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app.add_plugins(hitpoints::plugin);
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app.add_plugins(cash_heal::plugin);
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app.add_plugins(debug::plugin);
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app.init_state::<GameState>();
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@@ -163,7 +176,7 @@ fn write_trenchbroom_config(server: Res<TrenchBroomServer>) {
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}
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fn set_tonemapping(
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mut cams: Query<(&mut Tonemapping, &mut ColorGrading), With<Camera>>,
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mut cams: Query<(&mut Tonemapping, &mut ColorGrading), With<MainCamera>>,
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visuals: Res<DebugVisuals>,
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) {
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for (mut tm, mut color) in cams.iter_mut() {
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@@ -1,3 +1,4 @@
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use crate::camera::MainCamera;
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use bevy::prelude::*;
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use bevy_sprite3d::Sprite3dPlugin;
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@@ -15,10 +16,10 @@ pub fn plugin(app: &mut App) {
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}
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fn face_camera(
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cam_query: Query<&GlobalTransform, With<Camera>>,
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cam_query: Query<&GlobalTransform, With<MainCamera>>,
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mut query: Query<
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(&mut Transform, &Parent, &InheritedVisibility),
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(With<Billboard>, Without<Camera>),
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(With<Billboard>, Without<MainCamera>),
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>,
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parent_transform: Query<&GlobalTransform>,
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) {
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@@ -41,8 +42,8 @@ fn face_camera(
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}
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fn face_camera_no_parent(
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cam_query: Query<&GlobalTransform, With<Camera>>,
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mut query: Query<&mut Transform, (With<Billboard>, Without<Camera>, Without<Parent>)>,
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cam_query: Query<&GlobalTransform, With<MainCamera>>,
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mut query: Query<&mut Transform, (With<Billboard>, Without<MainCamera>, Without<Parent>)>,
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) {
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let Ok(cam_transform) = cam_query.get_single() else {
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return;
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