add debug log

This commit is contained in:
2025-04-02 19:30:06 +02:00
parent e247f72b78
commit b3138e211f
6 changed files with 112 additions and 18 deletions

View File

@@ -1,6 +1,6 @@
use crate::{
GameState,
camera::CameraState,
camera::{CameraState, MainCamera},
tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
};
use bevy::prelude::*;
@@ -30,9 +30,12 @@ fn on_start_cutscene(
trigger: Trigger<StartCutscene>,
mut cam_state: ResMut<CameraState>,
mut cutscene_state: ResMut<CutsceneState>,
cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<Camera>>,
cutscene_movement: Query<(&Transform, &CutsceneCameraMovementEnd, &Target), Without<Camera>>,
cam_target: Query<(&Transform, &CameraTarget), Without<Camera>>,
cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<MainCamera>>,
cutscene_movement: Query<
(&Transform, &CutsceneCameraMovementEnd, &Target),
Without<MainCamera>,
>,
cam_target: Query<(&Transform, &CameraTarget), Without<MainCamera>>,
) {
let cutscene = trigger.event().0.clone();
@@ -68,7 +71,7 @@ fn on_start_cutscene(
fn update(
mut cam_state: ResMut<CameraState>,
mut cutscene_state: ResMut<CutsceneState>,
mut cam: Query<&mut Transform, With<Camera>>,
mut cam: Query<&mut Transform, With<MainCamera>>,
time: Res<Time>,
) {
if let CutsceneState::Playing {