add debug log
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@@ -1,6 +1,6 @@
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use crate::{
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GameState,
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camera::CameraState,
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camera::{CameraState, MainCamera},
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tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
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};
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use bevy::prelude::*;
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@@ -30,9 +30,12 @@ fn on_start_cutscene(
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trigger: Trigger<StartCutscene>,
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mut cam_state: ResMut<CameraState>,
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mut cutscene_state: ResMut<CutsceneState>,
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cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<Camera>>,
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cutscene_movement: Query<(&Transform, &CutsceneCameraMovementEnd, &Target), Without<Camera>>,
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cam_target: Query<(&Transform, &CameraTarget), Without<Camera>>,
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cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<MainCamera>>,
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cutscene_movement: Query<
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(&Transform, &CutsceneCameraMovementEnd, &Target),
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Without<MainCamera>,
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>,
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cam_target: Query<(&Transform, &CameraTarget), Without<MainCamera>>,
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) {
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let cutscene = trigger.event().0.clone();
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@@ -68,7 +71,7 @@ fn on_start_cutscene(
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fn update(
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mut cam_state: ResMut<CameraState>,
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mut cutscene_state: ResMut<CutsceneState>,
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mut cam: Query<&mut Transform, With<Camera>>,
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mut cam: Query<&mut Transform, With<MainCamera>>,
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time: Res<Time>,
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) {
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if let CutsceneState::Playing {
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