debug gamepad button
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@@ -149,10 +149,6 @@ fn mouse_click(mut events: EventReader<MouseButtonInput>, mut commands: Commands
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fn gamepad_connections(mut evr_gamepad: EventReader<GamepadEvent>) {
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fn gamepad_connections(mut evr_gamepad: EventReader<GamepadEvent>) {
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for ev in evr_gamepad.read() {
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for ev in evr_gamepad.read() {
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// we only care about connection events
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let GamepadEvent::Connection(ev_conn) = ev else {
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continue;
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};
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match ev {
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match ev {
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GamepadEvent::Connection(connection) => match &connection.connection {
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GamepadEvent::Connection(connection) => match &connection.connection {
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GamepadConnection::Connected {
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GamepadConnection::Connected {
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@@ -162,11 +158,11 @@ fn gamepad_connections(mut evr_gamepad: EventReader<GamepadEvent>) {
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} => {
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} => {
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info!(
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info!(
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"New gamepad connected: {:?}, name: {name}, vendor: {vendor_id:?}, product: {product_id:?}",
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"New gamepad connected: {:?}, name: {name}, vendor: {vendor_id:?}, product: {product_id:?}",
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ev_conn.gamepad
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connection.gamepad,
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);
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);
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}
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}
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GamepadConnection::Disconnected => {
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GamepadConnection::Disconnected => {
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info!("Lost connection with gamepad: {:?}", ev_conn.gamepad);
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info!("Lost connection with gamepad: {:?}", connection.gamepad);
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}
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}
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},
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},
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GamepadEvent::Button(gamepad_button_changed_event) => {
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GamepadEvent::Button(gamepad_button_changed_event) => {
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