debug gamepad button
This commit is contained in:
@@ -149,10 +149,6 @@ fn mouse_click(mut events: EventReader<MouseButtonInput>, mut commands: Commands
|
||||
|
||||
fn gamepad_connections(mut evr_gamepad: EventReader<GamepadEvent>) {
|
||||
for ev in evr_gamepad.read() {
|
||||
// we only care about connection events
|
||||
let GamepadEvent::Connection(ev_conn) = ev else {
|
||||
continue;
|
||||
};
|
||||
match ev {
|
||||
GamepadEvent::Connection(connection) => match &connection.connection {
|
||||
GamepadConnection::Connected {
|
||||
@@ -162,11 +158,11 @@ fn gamepad_connections(mut evr_gamepad: EventReader<GamepadEvent>) {
|
||||
} => {
|
||||
info!(
|
||||
"New gamepad connected: {:?}, name: {name}, vendor: {vendor_id:?}, product: {product_id:?}",
|
||||
ev_conn.gamepad
|
||||
connection.gamepad,
|
||||
);
|
||||
}
|
||||
GamepadConnection::Disconnected => {
|
||||
info!("Lost connection with gamepad: {:?}", ev_conn.gamepad);
|
||||
info!("Lost connection with gamepad: {:?}", connection.gamepad);
|
||||
}
|
||||
},
|
||||
GamepadEvent::Button(gamepad_button_changed_event) => {
|
||||
|
||||
Reference in New Issue
Block a user