put projectile movement updates into fixedupdate
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@@ -38,9 +38,10 @@ struct ShotAssets {
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pub fn plugin(app: &mut App) {
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app.add_systems(OnEnter(GameState::Playing), setup);
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app.add_systems(Update, shot_collision.run_if(in_state(GameState::Playing)));
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app.add_systems(
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Update,
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(shot_collision, update, timeout).run_if(in_state(GameState::Playing)),
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FixedUpdate,
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(update, timeout).run_if(in_state(GameState::Playing)),
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);
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global_observer!(app, on_trigger_missile);
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