improve projectiles asset loading
and defining projectile in heads-db
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@@ -84,12 +84,6 @@ pub struct GameAssets {
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#[asset(path = "models/cash.glb#Scene0")]
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pub mesh_cash: Handle<Scene>,
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#[asset(path = "models/head_misc/molotov_cocktail.glb#Scene0")]
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pub molotov: Handle<Scene>,
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#[asset(path = "models/head_misc/hammer.glb#Scene0")]
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pub hammer: Handle<Scene>,
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#[asset(path = "models/alien_naked.glb#Scene0")]
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pub mesh_alien: Handle<Scene>,
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@@ -102,6 +96,9 @@ pub struct GameAssets {
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collection(mapped, typed)
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)]
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pub animations_alien: HashMap<AssetLabel, Handle<AnimationClip>>,
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#[asset(path = "models/projectiles", collection(mapped, typed))]
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pub projectiles: HashMap<AssetFileName, Handle<Gltf>>,
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}
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pub struct LoadingPlugin;
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