healing particle effect
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@@ -6,7 +6,7 @@ use crate::{
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};
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#[derive(Component)]
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struct Healing(Entity);
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pub struct Healing(pub Entity);
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#[derive(Event, Debug)]
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pub enum HealingStateChanged {
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@@ -4,6 +4,8 @@ mod healing;
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mod missile;
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mod thrown;
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pub use healing::Healing;
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use crate::{
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GameState,
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aim::AimTarget,
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