healing particle effect
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@@ -100,6 +100,9 @@ pub struct GameAssets {
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#[asset(path = "models/cash.glb#Scene0")]
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pub mesh_cash: Handle<Scene>,
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#[asset(path = "models/medic_particle.glb#Scene0")]
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pub mesh_heal_particle: Handle<Scene>,
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#[asset(path = "models/projectiles", collection(mapped, typed))]
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pub projectiles: HashMap<AssetFileName, Handle<Gltf>>,
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