Split crate into shared logic library and binary crate (#52)
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75
crates/shared/src/abilities/healing.rs
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75
crates/shared/src/abilities/healing.rs
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use crate::{
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GameState, global_observer, heads::ActiveHeads, heads_database::HeadsDatabase,
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hitpoints::Hitpoints, loading_assets::AudioAssets,
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};
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use bevy::prelude::*;
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#[derive(Component)]
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pub struct Healing(pub Entity);
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#[derive(Event, Debug)]
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pub enum HealingStateChanged {
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Started,
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Stopped,
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}
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pub fn plugin(app: &mut App) {
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app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
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global_observer!(app, on_heal_start_stop);
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}
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fn on_heal_start_stop(
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trigger: Trigger<HealingStateChanged>,
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mut cmds: Commands,
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assets: Res<AudioAssets>,
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query: Query<&Healing>,
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) {
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if matches!(trigger.event(), HealingStateChanged::Started) {
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let e = cmds
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.spawn((
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Name::new("sfx-heal"),
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AudioPlayer::new(assets.healing.clone()),
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PlaybackSettings {
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mode: bevy::audio::PlaybackMode::Loop,
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..Default::default()
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},
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))
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.id();
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cmds.entity(trigger.target())
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.add_child(e)
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.insert(Healing(e));
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} else {
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if let Ok(healing) = query.single() {
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cmds.entity(healing.0).despawn();
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}
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cmds.entity(trigger.target()).remove::<Healing>();
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}
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}
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fn update(
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mut query: Query<(&mut ActiveHeads, &mut Hitpoints), With<Healing>>,
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time: Res<Time>,
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heads_db: Res<HeadsDatabase>,
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) {
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for (mut heads, mut hitpoints) in query.iter_mut() {
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let Some(current) = heads.current() else {
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continue;
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};
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let head = heads_db.head_stats(current.head);
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if current.last_use + (1. / head.aps) > time.elapsed_secs() {
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continue;
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}
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let medic_hp = hitpoints.get().0;
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if medic_hp > 0 {
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if let Some(health) = heads.medic_heal(2, time.elapsed_secs()) {
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hitpoints.set_health(health);
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} else {
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continue;
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}
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}
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}
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}
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