Split crate into shared logic library and binary crate (#52)
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@@ -1,86 +0,0 @@
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use crate::{
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GameState, global_observer,
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tb_entities::{Movable, MoveTarget},
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};
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use bevy::{platform::collections::HashSet, prelude::*};
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use bevy_trenchbroom::prelude::*;
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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struct ActiveMovable {
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pub start: Transform,
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pub target: Transform,
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pub start_time: f32,
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pub duration: f32,
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}
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#[derive(Event)]
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pub struct TriggerMovableEvent(pub HashSet<String>);
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pub fn plugin(app: &mut App) {
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app.register_type::<ActiveMovable>();
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app.add_systems(Update, move_active.run_if(in_state(GameState::Playing)));
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global_observer!(app, on_movable_event);
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}
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fn on_movable_event(
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trigger: Trigger<TriggerMovableEvent>,
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mut commands: Commands,
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uninit_movables: Query<
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(Entity, &Target, &Transform, &Movable),
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(Without<ActiveMovable>, With<Movable>),
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>,
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targets: Query<(&MoveTarget, &Transform)>,
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time: Res<Time>,
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) {
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info!("trigger: {:?}", trigger.0);
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for (e, target, transform, movable) in uninit_movables.iter() {
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if !trigger.0.contains(&movable.name) {
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continue;
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}
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let target_name = target.target.clone().unwrap_or_default();
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let Some(target) = targets
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.iter()
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.find(|(t, _)| t.targetname == target_name)
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.map(|(_, t)| *t)
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else {
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continue;
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};
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info!("found target: {:?}", target_name);
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let target: Transform =
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Transform::from_translation(transform.translation).with_rotation(target.rotation);
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let platform = ActiveMovable {
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start: *transform,
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target,
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start_time: time.elapsed_secs(),
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//TODO: make this configurable
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duration: 2.,
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};
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commands.entity(e).insert(platform);
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}
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}
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fn move_active(
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mut commands: Commands,
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mut platforms: Query<(Entity, &mut Transform, &mut ActiveMovable)>,
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time: Res<Time>,
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) {
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let elapsed = time.elapsed_secs();
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for (e, mut transform, active) in platforms.iter_mut() {
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if elapsed < active.start_time + active.duration {
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let t = (elapsed - active.start_time) / active.duration;
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transform.rotation = active.start.rotation.lerp(active.target.rotation, t);
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} else {
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*transform = active.target;
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commands.entity(e).remove::<(ActiveMovable, Movable)>();
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}
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}
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}
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