cleanup
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@@ -120,7 +120,7 @@ pub fn kinematic_controller_collisions(
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// │ * |
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// *───────────────────*
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let max_y_speed = -linear_velocity_xz * slope_angle.tan();
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let _max_y_speed = -linear_velocity_xz * slope_angle.tan();
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// TODO: figure out why this is needed, without it we
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// cannot do these crate to crate jumps anymore which is intented.
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