update trenchbroom
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@@ -1,3 +1,5 @@
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use std::f32::consts::PI;
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use avian3d::prelude::*;
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use bevy::{
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ecs::{component::HookContext, world::DeferredWorld},
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@@ -134,6 +136,7 @@ impl EnemySpawn {
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let mut this_transform = *this_transform;
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this_transform.translation += Vec3::new(0., 1.5, 0.);
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this_transform.rotate_y(PI);
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let head = this.head.clone();
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