Target UI multiplayer (#95)

This commit is contained in:
PROMETHIA-27
2025-12-21 12:01:50 -05:00
committed by GitHub
parent cc7e2aae70
commit c3c5ae6dfb
5 changed files with 61 additions and 50 deletions

View File

@@ -1,13 +1,15 @@
mod marker;
mod target_ui;
use crate::{
GameState, control::Inputs, head::ActiveHead, heads_database::HeadsDatabase,
hitpoints::Hitpoints, physics_layers::GameLayer, player::Player, tb_entities::EnemySpawn,
GameState,
control::Inputs,
head::ActiveHead,
heads_database::HeadsDatabase,
hitpoints::Hitpoints,
physics_layers::GameLayer,
player::{LocalPlayer, Player},
tb_entities::EnemySpawn,
};
use avian3d::prelude::*;
use bevy::prelude::*;
use marker::MarkerEvent;
use serde::{Deserialize, Serialize};
use std::f32::consts::PI;
@@ -21,7 +23,12 @@ pub struct AimTarget(pub Option<Entity>);
pub struct AimState {
pub range: f32,
pub max_angle: f32,
pub spawn_marker: bool,
}
#[derive(Event)]
pub enum MarkerEvent {
Spawn(Entity),
Despawn,
}
impl Default for AimState {
@@ -29,7 +36,6 @@ impl Default for AimState {
Self {
range: 80.,
max_angle: PI / 8.,
spawn_marker: true,
}
}
}
@@ -38,20 +44,12 @@ pub fn plugin(app: &mut App) {
app.register_type::<AimState>();
app.register_type::<AimTarget>();
app.add_plugins(target_ui::plugin);
app.add_plugins(marker::plugin);
app.register_required_components::<ActiveHead, AimState>();
app.add_systems(
Update,
(update_player_aim, update_npc_aim, head_change).run_if(in_state(GameState::Playing)),
);
app.add_systems(Update, add_aim);
}
fn add_aim(mut commands: Commands, query: Query<Entity, Added<ActiveHead>>) {
for e in query.iter() {
commands.entity(e).insert(AimState::default());
}
}
fn head_change(
@@ -70,12 +68,19 @@ fn update_player_aim(
mut commands: Commands,
potential_targets: Query<(Entity, &Transform), With<Hitpoints>>,
mut player_aim: Query<
(Entity, &AimState, &mut AimTarget, &GlobalTransform, &Inputs),
(
Entity,
&AimState,
&mut AimTarget,
&GlobalTransform,
&Inputs,
Has<LocalPlayer>,
),
With<Player>,
>,
spatial_query: SpatialQuery,
) {
for (player, state, mut aim_target, global_tf, inputs) in player_aim.iter_mut() {
for (player, state, mut aim_target, global_tf, inputs, is_local) in player_aim.iter_mut() {
let (player_pos, player_forward) = (global_tf.translation(), inputs.look_dir);
let mut new_target = None;
@@ -114,13 +119,14 @@ fn update_player_aim(
}
if new_target != aim_target.0 {
if state.spawn_marker {
if is_local {
if let Some(target) = new_target {
commands.trigger(MarkerEvent::Spawn(target));
} else {
commands.trigger(MarkerEvent::Despawn);
}
}
aim_target.0 = new_target;
}
}