Animation sync (#60)
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@@ -65,6 +65,6 @@ fn spawn_disconnected_player(
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heads_db: Res<HeadsDatabase>,
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) {
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if disconnected.state == ClientState::Disconnected {
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shared::player::spawn(commands, query, asset_server, heads_db)
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shared::player::spawn(commands, Entity::PLACEHOLDER, query, asset_server, heads_db)
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}
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}
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@@ -47,7 +47,7 @@ fn main() {
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..default()
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})
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.set(bevy::log::LogPlugin {
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filter: "info".into(),
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filter: "info,lightyear_replication=warn".into(),
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level: bevy::log::Level::INFO,
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// provide custom log layer to receive logging events
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custom_layer: bevy_debug_log::log_capture_layer,
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