Animation sync (#60)
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@@ -65,6 +65,6 @@ fn spawn_disconnected_player(
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heads_db: Res<HeadsDatabase>,
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) {
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if disconnected.state == ClientState::Disconnected {
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shared::player::spawn(commands, query, asset_server, heads_db)
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shared::player::spawn(commands, Entity::PLACEHOLDER, query, asset_server, heads_db)
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}
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}
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