simple missile ability and sound (#38)
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@@ -48,6 +48,9 @@ pub struct AudioAssets {
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#[asset(path = "sfx/effects/head_drop.ogg")]
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pub head_drop: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/missile-explosion.ogg")]
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pub missile_explosion: Handle<AudioSource>,
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#[asset(path = "sfx/hit", collection(typed))]
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pub hit: Vec<Handle<AudioSource>>,
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#[asset(path = "sfx/heads", collection(mapped, typed))]
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