use ProjectileOrigin joint (#36)
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@@ -59,7 +59,7 @@ fn on_trigger_arrow(
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};
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let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
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t.translation += (t.forward().as_vec3() * 2.) + (Vec3::Y * 0.6);
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t.translation += t.forward().as_vec3() * 2.;
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let damage = heads_db.head_stats(state.head).damage;
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commands.spawn((Name::new("projectile-arrow"), ArrowProjectile { damage }, t));
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@@ -98,7 +98,7 @@ fn on_trigger_gun(
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};
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let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
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t.translation += (t.forward().as_vec3() * 2.) + (Vec3::Y * 0.6);
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t.translation += t.forward().as_vec3() * 2.0;
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commands
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.spawn((
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@@ -4,6 +4,7 @@ mod thrown;
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use crate::{
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aim::AimTarget,
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character::ProjectileOrigin,
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global_observer,
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heads::ActiveHeads,
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heads_database::HeadsDatabase,
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@@ -81,10 +82,12 @@ fn on_trigger_state(
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trigger: Trigger<TriggerState>,
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mut commands: Commands,
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player_rot: Query<&Transform, With<PlayerBodyMesh>>,
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player_query: Query<(&Transform, &AimTarget), With<Player>>,
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player_query: Query<(Entity, &AimTarget), With<Player>>,
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mut active_heads: Query<&mut ActiveHeads, With<Player>>,
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heads_db: Res<HeadsDatabase>,
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time: Res<Time>,
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descendants: Query<&Children>,
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projectile_origin: Query<&GlobalTransform, With<ProjectileOrigin>>,
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) {
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if matches!(trigger.event(), TriggerState::Active) {
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let Ok(mut active_heads) = active_heads.get_single_mut() else {
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@@ -100,10 +103,19 @@ fn on_trigger_state(
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return;
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}
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let Some((transform, target)) = player_query.iter().next() else {
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let Some((player, target)) = player_query.iter().next() else {
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return;
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};
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let Some(transform) = descendants
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.iter_descendants(player)
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.find_map(|child| projectile_origin.get(child).ok())
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else {
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return;
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};
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let projectile_origin = transform.translation();
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let Some((rot, dir)) = player_rot.iter().next().map(|t| (t.rotation, t.forward())) else {
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return;
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};
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@@ -111,7 +123,7 @@ fn on_trigger_state(
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let trigger_state = TriggerData {
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dir,
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rot,
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pos: transform.translation,
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pos: projectile_origin,
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target: target.0,
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target_layer: GameLayer::Npc,
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head: state.head,
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@@ -99,7 +99,7 @@ fn on_trigger_thrown(
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const SPEED: f32 = 35.;
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let pos = state.pos + state.dir.as_vec3() * -0.8;
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let pos = state.pos;
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let vel = if let Some(target) = state.target {
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let t = query_transform
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