use ProjectileOrigin joint (#36)

This commit is contained in:
extrawurst
2025-04-22 23:08:39 +02:00
committed by GitHub
parent 36192d44cb
commit cb8a2b26bf
5 changed files with 59 additions and 7 deletions

View File

@@ -59,7 +59,7 @@ fn on_trigger_arrow(
};
let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
t.translation += (t.forward().as_vec3() * 2.) + (Vec3::Y * 0.6);
t.translation += t.forward().as_vec3() * 2.;
let damage = heads_db.head_stats(state.head).damage;
commands.spawn((Name::new("projectile-arrow"), ArrowProjectile { damage }, t));

View File

@@ -98,7 +98,7 @@ fn on_trigger_gun(
};
let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
t.translation += (t.forward().as_vec3() * 2.) + (Vec3::Y * 0.6);
t.translation += t.forward().as_vec3() * 2.0;
commands
.spawn((

View File

@@ -4,6 +4,7 @@ mod thrown;
use crate::{
aim::AimTarget,
character::ProjectileOrigin,
global_observer,
heads::ActiveHeads,
heads_database::HeadsDatabase,
@@ -81,10 +82,12 @@ fn on_trigger_state(
trigger: Trigger<TriggerState>,
mut commands: Commands,
player_rot: Query<&Transform, With<PlayerBodyMesh>>,
player_query: Query<(&Transform, &AimTarget), With<Player>>,
player_query: Query<(Entity, &AimTarget), With<Player>>,
mut active_heads: Query<&mut ActiveHeads, With<Player>>,
heads_db: Res<HeadsDatabase>,
time: Res<Time>,
descendants: Query<&Children>,
projectile_origin: Query<&GlobalTransform, With<ProjectileOrigin>>,
) {
if matches!(trigger.event(), TriggerState::Active) {
let Ok(mut active_heads) = active_heads.get_single_mut() else {
@@ -100,10 +103,19 @@ fn on_trigger_state(
return;
}
let Some((transform, target)) = player_query.iter().next() else {
let Some((player, target)) = player_query.iter().next() else {
return;
};
let Some(transform) = descendants
.iter_descendants(player)
.find_map(|child| projectile_origin.get(child).ok())
else {
return;
};
let projectile_origin = transform.translation();
let Some((rot, dir)) = player_rot.iter().next().map(|t| (t.rotation, t.forward())) else {
return;
};
@@ -111,7 +123,7 @@ fn on_trigger_state(
let trigger_state = TriggerData {
dir,
rot,
pos: transform.translation,
pos: projectile_origin,
target: target.0,
target_layer: GameLayer::Npc,
head: state.head,

View File

@@ -99,7 +99,7 @@ fn on_trigger_thrown(
const SPEED: f32 = 35.;
let pos = state.pos + state.dir.as_vec3() * -0.8;
let pos = state.pos;
let vel = if let Some(target) = state.target {
let t = query_transform