use ProjectileOrigin joint (#36)

This commit is contained in:
extrawurst
2025-04-22 23:08:39 +02:00
committed by GitHub
parent 36192d44cb
commit cb8a2b26bf
5 changed files with 59 additions and 7 deletions

View File

@@ -2,6 +2,9 @@ use crate::{GameState, heads_database::HeadsDatabase, loading_assets::GameAssets
use bevy::{prelude::*, utils::HashMap};
use std::time::Duration;
#[derive(Component, Debug)]
pub struct ProjectileOrigin;
#[derive(Component, Debug)]
pub struct AnimatedCharacter(pub usize);
@@ -17,7 +20,12 @@ pub struct CharacterAnimations {
pub fn plugin(app: &mut App) {
app.add_systems(
Update,
(spawn, setup_once_loaded).run_if(in_state(GameState::Playing)),
(spawn, setup_once_loaded, setup_projectile_origin).run_if(in_state(GameState::Playing)),
);
#[cfg(feature = "dbg")]
app.add_systems(
Update,
debug_show_projectile_origin.run_if(in_state(GameState::Playing)),
);
}
@@ -48,6 +56,24 @@ fn spawn(
}
}
fn setup_projectile_origin(
mut commands: Commands,
query: Query<Entity, Added<AnimationPlayer>>,
descendants: Query<&Children>,
name: Query<&Name>,
) {
for character in query.iter() {
for child in descendants.iter_descendants(character) {
let Ok(name) = name.get(child) else {
continue;
};
if name.as_str() == "ProjectileOrigin" {
commands.entity(child).insert(ProjectileOrigin);
}
}
}
}
fn setup_once_loaded(
mut commands: Commands,
mut query: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
@@ -100,3 +126,17 @@ fn setup_once_loaded(
.insert(animations);
}
}
#[cfg(feature = "dbg")]
fn debug_show_projectile_origin(
mut gizmos: Gizmos,
query: Query<&GlobalTransform, With<ProjectileOrigin>>,
) {
for projectile_origin in query.iter() {
gizmos.sphere(
Isometry3d::from_translation(projectile_origin.translation()),
0.1,
Color::linear_rgb(0., 1., 0.),
);
}
}