use ProjectileOrigin joint (#36)

This commit is contained in:
extrawurst
2025-04-22 23:08:39 +02:00
committed by GitHub
parent 36192d44cb
commit cb8a2b26bf
5 changed files with 59 additions and 7 deletions

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@@ -59,7 +59,7 @@ fn on_trigger_arrow(
}; };
let mut t = Transform::from_translation(state.pos).with_rotation(rotation); let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
t.translation += (t.forward().as_vec3() * 2.) + (Vec3::Y * 0.6); t.translation += t.forward().as_vec3() * 2.;
let damage = heads_db.head_stats(state.head).damage; let damage = heads_db.head_stats(state.head).damage;
commands.spawn((Name::new("projectile-arrow"), ArrowProjectile { damage }, t)); commands.spawn((Name::new("projectile-arrow"), ArrowProjectile { damage }, t));

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@@ -98,7 +98,7 @@ fn on_trigger_gun(
}; };
let mut t = Transform::from_translation(state.pos).with_rotation(rotation); let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
t.translation += (t.forward().as_vec3() * 2.) + (Vec3::Y * 0.6); t.translation += t.forward().as_vec3() * 2.0;
commands commands
.spawn(( .spawn((

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@@ -4,6 +4,7 @@ mod thrown;
use crate::{ use crate::{
aim::AimTarget, aim::AimTarget,
character::ProjectileOrigin,
global_observer, global_observer,
heads::ActiveHeads, heads::ActiveHeads,
heads_database::HeadsDatabase, heads_database::HeadsDatabase,
@@ -81,10 +82,12 @@ fn on_trigger_state(
trigger: Trigger<TriggerState>, trigger: Trigger<TriggerState>,
mut commands: Commands, mut commands: Commands,
player_rot: Query<&Transform, With<PlayerBodyMesh>>, player_rot: Query<&Transform, With<PlayerBodyMesh>>,
player_query: Query<(&Transform, &AimTarget), With<Player>>, player_query: Query<(Entity, &AimTarget), With<Player>>,
mut active_heads: Query<&mut ActiveHeads, With<Player>>, mut active_heads: Query<&mut ActiveHeads, With<Player>>,
heads_db: Res<HeadsDatabase>, heads_db: Res<HeadsDatabase>,
time: Res<Time>, time: Res<Time>,
descendants: Query<&Children>,
projectile_origin: Query<&GlobalTransform, With<ProjectileOrigin>>,
) { ) {
if matches!(trigger.event(), TriggerState::Active) { if matches!(trigger.event(), TriggerState::Active) {
let Ok(mut active_heads) = active_heads.get_single_mut() else { let Ok(mut active_heads) = active_heads.get_single_mut() else {
@@ -100,10 +103,19 @@ fn on_trigger_state(
return; return;
} }
let Some((transform, target)) = player_query.iter().next() else { let Some((player, target)) = player_query.iter().next() else {
return; return;
}; };
let Some(transform) = descendants
.iter_descendants(player)
.find_map(|child| projectile_origin.get(child).ok())
else {
return;
};
let projectile_origin = transform.translation();
let Some((rot, dir)) = player_rot.iter().next().map(|t| (t.rotation, t.forward())) else { let Some((rot, dir)) = player_rot.iter().next().map(|t| (t.rotation, t.forward())) else {
return; return;
}; };
@@ -111,7 +123,7 @@ fn on_trigger_state(
let trigger_state = TriggerData { let trigger_state = TriggerData {
dir, dir,
rot, rot,
pos: transform.translation, pos: projectile_origin,
target: target.0, target: target.0,
target_layer: GameLayer::Npc, target_layer: GameLayer::Npc,
head: state.head, head: state.head,

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@@ -99,7 +99,7 @@ fn on_trigger_thrown(
const SPEED: f32 = 35.; const SPEED: f32 = 35.;
let pos = state.pos + state.dir.as_vec3() * -0.8; let pos = state.pos;
let vel = if let Some(target) = state.target { let vel = if let Some(target) = state.target {
let t = query_transform let t = query_transform

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@@ -2,6 +2,9 @@ use crate::{GameState, heads_database::HeadsDatabase, loading_assets::GameAssets
use bevy::{prelude::*, utils::HashMap}; use bevy::{prelude::*, utils::HashMap};
use std::time::Duration; use std::time::Duration;
#[derive(Component, Debug)]
pub struct ProjectileOrigin;
#[derive(Component, Debug)] #[derive(Component, Debug)]
pub struct AnimatedCharacter(pub usize); pub struct AnimatedCharacter(pub usize);
@@ -17,7 +20,12 @@ pub struct CharacterAnimations {
pub fn plugin(app: &mut App) { pub fn plugin(app: &mut App) {
app.add_systems( app.add_systems(
Update, Update,
(spawn, setup_once_loaded).run_if(in_state(GameState::Playing)), (spawn, setup_once_loaded, setup_projectile_origin).run_if(in_state(GameState::Playing)),
);
#[cfg(feature = "dbg")]
app.add_systems(
Update,
debug_show_projectile_origin.run_if(in_state(GameState::Playing)),
); );
} }
@@ -48,6 +56,24 @@ fn spawn(
} }
} }
fn setup_projectile_origin(
mut commands: Commands,
query: Query<Entity, Added<AnimationPlayer>>,
descendants: Query<&Children>,
name: Query<&Name>,
) {
for character in query.iter() {
for child in descendants.iter_descendants(character) {
let Ok(name) = name.get(child) else {
continue;
};
if name.as_str() == "ProjectileOrigin" {
commands.entity(child).insert(ProjectileOrigin);
}
}
}
}
fn setup_once_loaded( fn setup_once_loaded(
mut commands: Commands, mut commands: Commands,
mut query: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>, mut query: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
@@ -100,3 +126,17 @@ fn setup_once_loaded(
.insert(animations); .insert(animations);
} }
} }
#[cfg(feature = "dbg")]
fn debug_show_projectile_origin(
mut gizmos: Gizmos,
query: Query<&GlobalTransform, With<ProjectileOrigin>>,
) {
for projectile_origin in query.iter() {
gizmos.sphere(
Isometry3d::from_translation(projectile_origin.translation()),
0.1,
Color::linear_rgb(0., 1., 0.),
);
}
}