use ProjectileOrigin joint (#36)
This commit is contained in:
@@ -59,7 +59,7 @@ fn on_trigger_arrow(
|
||||
};
|
||||
|
||||
let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
|
||||
t.translation += (t.forward().as_vec3() * 2.) + (Vec3::Y * 0.6);
|
||||
t.translation += t.forward().as_vec3() * 2.;
|
||||
|
||||
let damage = heads_db.head_stats(state.head).damage;
|
||||
commands.spawn((Name::new("projectile-arrow"), ArrowProjectile { damage }, t));
|
||||
|
||||
@@ -98,7 +98,7 @@ fn on_trigger_gun(
|
||||
};
|
||||
|
||||
let mut t = Transform::from_translation(state.pos).with_rotation(rotation);
|
||||
t.translation += (t.forward().as_vec3() * 2.) + (Vec3::Y * 0.6);
|
||||
t.translation += t.forward().as_vec3() * 2.0;
|
||||
|
||||
commands
|
||||
.spawn((
|
||||
|
||||
@@ -4,6 +4,7 @@ mod thrown;
|
||||
|
||||
use crate::{
|
||||
aim::AimTarget,
|
||||
character::ProjectileOrigin,
|
||||
global_observer,
|
||||
heads::ActiveHeads,
|
||||
heads_database::HeadsDatabase,
|
||||
@@ -81,10 +82,12 @@ fn on_trigger_state(
|
||||
trigger: Trigger<TriggerState>,
|
||||
mut commands: Commands,
|
||||
player_rot: Query<&Transform, With<PlayerBodyMesh>>,
|
||||
player_query: Query<(&Transform, &AimTarget), With<Player>>,
|
||||
player_query: Query<(Entity, &AimTarget), With<Player>>,
|
||||
mut active_heads: Query<&mut ActiveHeads, With<Player>>,
|
||||
heads_db: Res<HeadsDatabase>,
|
||||
time: Res<Time>,
|
||||
descendants: Query<&Children>,
|
||||
projectile_origin: Query<&GlobalTransform, With<ProjectileOrigin>>,
|
||||
) {
|
||||
if matches!(trigger.event(), TriggerState::Active) {
|
||||
let Ok(mut active_heads) = active_heads.get_single_mut() else {
|
||||
@@ -100,10 +103,19 @@ fn on_trigger_state(
|
||||
return;
|
||||
}
|
||||
|
||||
let Some((transform, target)) = player_query.iter().next() else {
|
||||
let Some((player, target)) = player_query.iter().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let Some(transform) = descendants
|
||||
.iter_descendants(player)
|
||||
.find_map(|child| projectile_origin.get(child).ok())
|
||||
else {
|
||||
return;
|
||||
};
|
||||
|
||||
let projectile_origin = transform.translation();
|
||||
|
||||
let Some((rot, dir)) = player_rot.iter().next().map(|t| (t.rotation, t.forward())) else {
|
||||
return;
|
||||
};
|
||||
@@ -111,7 +123,7 @@ fn on_trigger_state(
|
||||
let trigger_state = TriggerData {
|
||||
dir,
|
||||
rot,
|
||||
pos: transform.translation,
|
||||
pos: projectile_origin,
|
||||
target: target.0,
|
||||
target_layer: GameLayer::Npc,
|
||||
head: state.head,
|
||||
|
||||
@@ -99,7 +99,7 @@ fn on_trigger_thrown(
|
||||
|
||||
const SPEED: f32 = 35.;
|
||||
|
||||
let pos = state.pos + state.dir.as_vec3() * -0.8;
|
||||
let pos = state.pos;
|
||||
|
||||
let vel = if let Some(target) = state.target {
|
||||
let t = query_transform
|
||||
|
||||
@@ -2,6 +2,9 @@ use crate::{GameState, heads_database::HeadsDatabase, loading_assets::GameAssets
|
||||
use bevy::{prelude::*, utils::HashMap};
|
||||
use std::time::Duration;
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct ProjectileOrigin;
|
||||
|
||||
#[derive(Component, Debug)]
|
||||
pub struct AnimatedCharacter(pub usize);
|
||||
|
||||
@@ -17,7 +20,12 @@ pub struct CharacterAnimations {
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
(spawn, setup_once_loaded).run_if(in_state(GameState::Playing)),
|
||||
(spawn, setup_once_loaded, setup_projectile_origin).run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
#[cfg(feature = "dbg")]
|
||||
app.add_systems(
|
||||
Update,
|
||||
debug_show_projectile_origin.run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
}
|
||||
|
||||
@@ -48,6 +56,24 @@ fn spawn(
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_projectile_origin(
|
||||
mut commands: Commands,
|
||||
query: Query<Entity, Added<AnimationPlayer>>,
|
||||
descendants: Query<&Children>,
|
||||
name: Query<&Name>,
|
||||
) {
|
||||
for character in query.iter() {
|
||||
for child in descendants.iter_descendants(character) {
|
||||
let Ok(name) = name.get(child) else {
|
||||
continue;
|
||||
};
|
||||
if name.as_str() == "ProjectileOrigin" {
|
||||
commands.entity(child).insert(ProjectileOrigin);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_once_loaded(
|
||||
mut commands: Commands,
|
||||
mut query: Query<(Entity, &mut AnimationPlayer), Added<AnimationPlayer>>,
|
||||
@@ -100,3 +126,17 @@ fn setup_once_loaded(
|
||||
.insert(animations);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "dbg")]
|
||||
fn debug_show_projectile_origin(
|
||||
mut gizmos: Gizmos,
|
||||
query: Query<&GlobalTransform, With<ProjectileOrigin>>,
|
||||
) {
|
||||
for projectile_origin in query.iter() {
|
||||
gizmos.sphere(
|
||||
Isometry3d::from_translation(projectile_origin.translation()),
|
||||
0.1,
|
||||
Color::linear_rgb(0., 1., 0.),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user