cutscene camera editor defined target
This commit is contained in:
@@ -983,8 +983,9 @@
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{
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{
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"classname" "cutscene_camera"
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"classname" "cutscene_camera"
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"origin" "-56 -648 264"
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"origin" "-56 -648 264"
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"angles" "0 45 0"
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"angles" "0 0 0"
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"name" "fence_01"
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"name" "fence_01"
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"target" "cam_target_01"
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}
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}
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// entity 26
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// entity 26
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{
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{
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@@ -995,9 +996,10 @@
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// entity 27
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// entity 27
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{
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{
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"classname" "cutscene_camera"
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"classname" "cutscene_camera"
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"origin" "744 4632 344"
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"origin" "792 5464 1224"
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"name" "fence_02"
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"name" "fence_02"
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"angles" "0 90 0"
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"angles" "0 90 0"
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"target" "cam_target_02"
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}
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}
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// entity 28
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// entity 28
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{
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{
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@@ -1023,3 +1025,15 @@
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( 928 6656 -272 ) ( 928 6656 -271 ) ( 928 6657 -272 ) origin [ 0 1 0 0 ] [ 0 0 -1 0 ] 180 1 1
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( 928 6656 -272 ) ( 928 6656 -271 ) ( 928 6657 -272 ) origin [ 0 1 0 0 ] [ 0 0 -1 0 ] 180 1 1
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}
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}
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}
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}
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// entity 29
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{
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"classname" "camera_target"
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"origin" "1143.38 248 -232"
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"targetname" "cam_target_01"
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}
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// entity 30
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{
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"classname" "camera_target"
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"origin" "1176 6872 -264"
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"targetname" "cam_target_02"
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}
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@@ -1,5 +1,9 @@
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use crate::{DebugVisuals, tb_entities::CutsceneCamera};
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use crate::{
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DebugVisuals,
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tb_entities::{CameraTarget, CutsceneCamera},
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};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_trenchbroom::class::Target;
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#[derive(Event, Debug)]
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#[derive(Event, Debug)]
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pub struct StartCutscene(pub String);
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pub struct StartCutscene(pub String);
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@@ -10,7 +14,7 @@ enum CutsceneState {
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None,
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None,
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Playing {
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Playing {
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timer: Timer,
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timer: Timer,
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name: String,
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camera: Transform,
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},
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},
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}
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}
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@@ -24,36 +28,43 @@ fn on_start_cutscene(
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trigger: Trigger<StartCutscene>,
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trigger: Trigger<StartCutscene>,
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mut res: ResMut<DebugVisuals>,
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mut res: ResMut<DebugVisuals>,
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mut cutscene_state: ResMut<CutsceneState>,
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mut cutscene_state: ResMut<CutsceneState>,
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cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<Camera>>,
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cam_target: Query<(&Transform, &CameraTarget), Without<Camera>>,
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) {
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) {
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let cutscene = trigger.event().0.clone();
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let cutscene = trigger.event().0.clone();
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res.cam_follow = false;
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res.cam_follow = false;
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let Some((t, _, target)) = cutscenes
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.iter()
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.find(|(_, cutscene_camera, _)| cutscene == cutscene_camera.name)
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else {
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return;
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};
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let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
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camera_target.targetname == target.target.clone().unwrap_or_default()
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}) else {
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return;
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};
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*cutscene_state = CutsceneState::Playing {
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*cutscene_state = CutsceneState::Playing {
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timer: Timer::from_seconds(2.0, TimerMode::Once),
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timer: Timer::from_seconds(2.0, TimerMode::Once),
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name: cutscene,
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camera: t.looking_at(target.translation, Vec3::Y),
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};
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};
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}
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}
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fn update(
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fn update(
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mut res: ResMut<DebugVisuals>,
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mut res: ResMut<DebugVisuals>,
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mut cutscene_state: ResMut<CutsceneState>,
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mut cutscene_state: ResMut<CutsceneState>,
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cutscenes: Query<(&Transform, &CutsceneCamera), Without<Camera>>,
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mut cam: Query<&mut Transform, With<Camera>>,
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mut cam: Query<&mut Transform, With<Camera>>,
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time: Res<Time>,
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time: Res<Time>,
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) {
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) {
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if let CutsceneState::Playing { timer, name } = &mut *cutscene_state {
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if let CutsceneState::Playing { timer, camera } = &mut *cutscene_state {
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res.cam_follow = false;
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res.cam_follow = false;
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timer.tick(time.delta());
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timer.tick(time.delta());
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let Some((t, _)) = cutscenes
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*cam.single_mut() = *camera;
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.iter()
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.find(|(_, cutscene_camera)| name == &cutscene_camera.name)
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else {
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return;
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};
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*cam.single_mut() = *t;
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if timer.finished() {
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if timer.finished() {
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res.cam_follow = true;
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res.cam_follow = true;
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@@ -91,6 +91,13 @@ pub struct MoveTarget {
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#[derive(PointClass, Component, Reflect, Default)]
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#[derive(PointClass, Component, Reflect, Default)]
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#[reflect(Component)]
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#[reflect(Component)]
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#[require(Transform)]
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#[require(Transform)]
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pub struct CameraTarget {
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pub targetname: String,
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}
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#[derive(PointClass, Component, Reflect, Default)]
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#[reflect(Component)]
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#[require(Transform, Target)]
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pub struct CutsceneCamera {
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pub struct CutsceneCamera {
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pub name: String,
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pub name: String,
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}
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}
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@@ -56,6 +56,11 @@
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NOTE: Changing to 2, for example, will cause the bmodel to initially be solid black. You’ll need to add minlight or lights with _light_channel_mask 2."
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NOTE: Changing to 2, for example, will cause the bmodel to initially be solid black. You’ll need to add minlight or lights with _light_channel_mask 2."
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]
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]
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@PointClass base(transform) = camera_target
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[
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targetname(string) : "targetname" : "" : ""
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]
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@PointClass base(transform) model({ "path": "models/cash.glb" }) = cash_spawn
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@PointClass base(transform) model({ "path": "models/cash.glb" }) = cash_spawn
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[
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[
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]
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]
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@@ -64,7 +69,7 @@
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[
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[
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]
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]
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@PointClass base(transform) = cutscene_camera
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@PointClass base(transform, target) = cutscene_camera
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[
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[
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name(string) : "name" : "" : ""
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name(string) : "name" : "" : ""
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]
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]
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