fix ordering in fgd
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@@ -1,10 +1,3 @@
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@BaseClass = transform
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[
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origin(vector) : "Translation/Origin" : "0 0 0" : ""
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angles(vector) : "Rotation (pitch yaw roll) in degrees" : "0 0 0" : ""
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scale(vector) : "Scale" : "1 1 1" : ""
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]
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@BaseClass = bsp_solid_entity
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[
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_lmscale(integer) : "_lmscale" : : "Generates an `LMSHIFT` BSPX lump for use by a light util. Note that both scaled and unscaled lighting will normally be used."
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@@ -63,12 +56,19 @@
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NOTE: Changing to 2, for example, will cause the bmodel to initially be solid black. You’ll need to add minlight or lights with _light_channel_mask 2."
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]
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@SolidClass = worldspawn
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[
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]
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@SolidClass = my_base_class
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[
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my_value(integer) : "my_value" : 0 : "MY AWESOME VALUE!!"
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]
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@BaseClass = transform
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[
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origin(vector) : "Translation/Origin" : "0 0 0" : ""
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angles(vector) : "Rotation (pitch yaw roll) in degrees" : "0 0 0" : ""
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scale(vector) : "Scale" : "1 1 1" : ""
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]
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@SolidClass = worldspawn
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[
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]
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