fix ordering in fgd
This commit is contained in:
4
Cargo.lock
generated
4
Cargo.lock
generated
@@ -1268,8 +1268,6 @@ dependencies = [
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[[package]]
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[[package]]
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name = "bevy_trenchbroom"
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name = "bevy_trenchbroom"
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version = "0.6.2"
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version = "0.6.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "45f3bbd97c4b9cf5af46e1225c96c87f45000d2ef7edba213f282dbc4db47e76"
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dependencies = [
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dependencies = [
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"anyhow",
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"anyhow",
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"bevy",
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"bevy",
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@@ -1296,8 +1294,6 @@ dependencies = [
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[[package]]
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[[package]]
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name = "bevy_trenchbroom_macros"
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name = "bevy_trenchbroom_macros"
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version = "0.6.2"
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version = "0.6.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "72fe0b23812d20e5efbaeb89f087daa797bc67a1fe12dad6a1daf343fbf31517"
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dependencies = [
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dependencies = [
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"heck",
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"heck",
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"proc-macro2",
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"proc-macro2",
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@@ -9,3 +9,6 @@ bevy_trenchbroom = { version = "0.6.2", features = ["auto_register"] }
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bevy_flycam = "0.15.0"
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bevy_flycam = "0.15.0"
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nil = "0.14.0"
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nil = "0.14.0"
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bevy-inspector-egui = "0.29.1"
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bevy-inspector-egui = "0.29.1"
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[patch.crates-io]
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bevy_trenchbroom = { path = "../../extern/bevy_trenchbroom" }
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@@ -1,10 +1,3 @@
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@BaseClass = transform
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[
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origin(vector) : "Translation/Origin" : "0 0 0" : ""
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angles(vector) : "Rotation (pitch yaw roll) in degrees" : "0 0 0" : ""
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scale(vector) : "Scale" : "1 1 1" : ""
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]
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@BaseClass = bsp_solid_entity
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@BaseClass = bsp_solid_entity
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[
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[
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_lmscale(integer) : "_lmscale" : : "Generates an `LMSHIFT` BSPX lump for use by a light util. Note that both scaled and unscaled lighting will normally be used."
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_lmscale(integer) : "_lmscale" : : "Generates an `LMSHIFT` BSPX lump for use by a light util. Note that both scaled and unscaled lighting will normally be used."
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@@ -63,12 +56,19 @@
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NOTE: Changing to 2, for example, will cause the bmodel to initially be solid black. You’ll need to add minlight or lights with _light_channel_mask 2."
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NOTE: Changing to 2, for example, will cause the bmodel to initially be solid black. You’ll need to add minlight or lights with _light_channel_mask 2."
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]
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]
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@SolidClass = worldspawn
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[
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]
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@SolidClass = my_base_class
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@SolidClass = my_base_class
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[
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[
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my_value(integer) : "my_value" : 0 : "MY AWESOME VALUE!!"
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my_value(integer) : "my_value" : 0 : "MY AWESOME VALUE!!"
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]
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]
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@BaseClass = transform
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[
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origin(vector) : "Translation/Origin" : "0 0 0" : ""
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angles(vector) : "Rotation (pitch yaw roll) in degrees" : "0 0 0" : ""
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scale(vector) : "Scale" : "1 1 1" : ""
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]
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@SolidClass = worldspawn
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[
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]
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