proper crate texture
named entity example
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@@ -14,6 +14,13 @@ use bevy_trenchbroom::prelude::*;
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#[geometry(GeometryProvider::new().convex_collider().smooth_by_default_angle().render())]
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pub struct Worldspawn;
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#[derive(SolidClass, Component, Reflect, Default)]
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#[reflect(Component)]
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#[geometry(GeometryProvider::new().convex_collider().smooth_by_default_angle().render())]
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pub struct NamedEntity {
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pub name: String,
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}
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#[derive(Resource, Reflect, Debug)]
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#[reflect(Resource)]
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struct DebugVisuals {
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