proper crate texture

named entity example
This commit is contained in:
2025-03-01 00:49:28 +01:00
parent 88f787d41e
commit d463d5d146
4 changed files with 231 additions and 169 deletions

View File

@@ -56,6 +56,11 @@
NOTE: Changing to 2, for example, will cause the bmodel to initially be solid black. Youll need to add minlight or lights with _light_channel_mask 2."
]
@SolidClass = named_entity
[
name(string) : "name" : "" : ""
]
@PointClass base(transform) model({ "path": "models/spawn.glb" }) = spawn_point
[
]