replication for client side projectiles (#87)
This commit is contained in:
@@ -169,6 +169,8 @@ fn engage_and_throw(
|
||||
t.translation,
|
||||
crate::physics_layers::GameLayer::Player,
|
||||
npc_head.head,
|
||||
// TODO: we probably need to make sure the ai's projectile does not get deduped, zero should not be used by anyone though
|
||||
0,
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user