PoC of ammo ui
This commit is contained in:
11
Cargo.lock
generated
11
Cargo.lock
generated
@@ -478,6 +478,16 @@ dependencies = [
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"syn",
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"syn",
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]
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]
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[[package]]
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name = "bevy-ui-gradients"
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version = "0.2.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4ba75b56bfdaefc61b0a96d84cd26b6d8d94eeea838121a649881ccc09a6dcff"
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dependencies = [
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"bevy",
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"bytemuck",
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]
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[[package]]
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[[package]]
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name = "bevy_a11y"
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name = "bevy_a11y"
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version = "0.15.3"
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version = "0.15.3"
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@@ -2914,6 +2924,7 @@ dependencies = [
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"avian3d",
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"avian3d",
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"bevy",
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"bevy",
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"bevy-inspector-egui",
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"bevy-inspector-egui",
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"bevy-ui-gradients",
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"bevy_asset_loader",
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"bevy_asset_loader",
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"bevy_ballistic",
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"bevy_ballistic",
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"bevy_polyline",
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"bevy_polyline",
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@@ -32,6 +32,7 @@ rand = "=0.8.5"
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bevy-inspector-egui = { version = "0.30", optional = true }
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bevy-inspector-egui = { version = "0.30", optional = true }
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bevy_polyline = "0.11.0"
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bevy_polyline = "0.11.0"
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bevy_ballistic = "0.1.0"
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bevy_ballistic = "0.1.0"
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bevy-ui-gradients = "0.2.0"
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[lints.clippy]
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[lints.clippy]
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too_many_arguments = "allow"
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too_many_arguments = "allow"
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@@ -6,6 +6,8 @@ use crate::{
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sounds::PlaySound,
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sounds::PlaySound,
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};
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};
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_ui_gradients::{AngularColorStop, BackgroundGradient, ConicGradient, Position};
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use std::f32::consts::PI;
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pub static HEAD_COUNT: usize = 18;
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pub static HEAD_COUNT: usize = 18;
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static HEAD_SLOTS: usize = 5;
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static HEAD_SLOTS: usize = 5;
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@@ -138,7 +140,16 @@ fn spawn_head_ui(
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position_type: PositionType::Absolute,
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position_type: PositionType::Absolute,
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..default()
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..default()
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},
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},
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BorderRadius::all(Val::Px(9999.)),
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ImageNode::new(regular),
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ImageNode::new(regular),
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BackgroundGradient::from(ConicGradient {
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stops: vec![
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AngularColorStop::new(Color::linear_rgba(0., 0., 0., 0.9), 0.),
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AngularColorStop::new(Color::linear_rgba(0., 0., 0., 0.9), PI * 1.5),
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AngularColorStop::new(Color::linear_rgba(0., 0., 0., 0.0), PI * 1.5),
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],
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position: Position::CENTER,
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}),
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));
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));
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parent
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parent
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.spawn((Node {
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.spawn((Node {
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@@ -29,6 +29,7 @@ use bevy::render::view::ColorGrading;
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use bevy_polyline::PolylinePlugin;
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use bevy_polyline::PolylinePlugin;
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use bevy_sprite3d::Sprite3dPlugin;
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use bevy_sprite3d::Sprite3dPlugin;
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use bevy_trenchbroom::prelude::*;
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use bevy_trenchbroom::prelude::*;
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use bevy_ui_gradients::UiGradientsPlugin;
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use control::controller::CharacterControllerPlugin;
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use control::controller::CharacterControllerPlugin;
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use loading_assets::AudioAssets;
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use loading_assets::AudioAssets;
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use utils::billboards;
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use utils::billboards;
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@@ -79,6 +80,7 @@ fn main() {
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app.add_plugins(PolylinePlugin);
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app.add_plugins(PolylinePlugin);
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app.add_plugins(Sprite3dPlugin);
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app.add_plugins(Sprite3dPlugin);
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app.add_plugins(TrenchBroomPlugin(TrenchBroomConfig::new("hedz")));
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app.add_plugins(TrenchBroomPlugin(TrenchBroomConfig::new("hedz")));
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app.add_plugins(UiGradientsPlugin);
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#[cfg(feature = "dbg")]
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#[cfg(feature = "dbg")]
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{
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{
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