refactor heads-db and added plane controls
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@@ -5,8 +5,8 @@ use crate::{
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GameState,
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aim::AimTarget,
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global_observer,
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head_asset::HeadsDatabase,
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heads::ActiveHeads,
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heads_database::HeadsDatabase,
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hitpoints::Hit,
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physics_layers::GameLayer,
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player::{Player, PlayerBodyMesh},
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