refactor heads-db and added plane controls
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@@ -11,8 +11,8 @@ mod cutscene;
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mod debug;
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mod gates;
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mod head;
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mod head_asset;
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mod heads;
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mod heads_database;
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mod hitpoints;
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mod keys;
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mod loading_assets;
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@@ -42,7 +42,7 @@ use bevy_trenchbroom::prelude::*;
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use bevy_ui_gradients::UiGradientsPlugin;
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use camera::MainCamera;
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use control::controller::CharacterControllerPlugin;
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use head_asset::HeadDatabaseAsset;
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use heads_database::HeadDatabaseAsset;
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use loading_assets::AudioAssets;
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use std::io::{Read, Write};
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use utils::{billboards, sprite_3d_animation, squish_animation};
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