refactor heads-db and added plane controls
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@@ -2,8 +2,8 @@ use crate::{
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GameState,
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ai::Ai,
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head::ActiveHead,
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head_asset::HeadsDatabase,
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heads::{HEAD_COUNT, HeadState},
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heads_database::HeadsDatabase,
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hitpoints::{Hitpoints, Kill},
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keys::KeySpawn,
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tb_entities::EnemySpawn,
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