single global observers root node (#25)
plus auto name observer macro `global_observer`
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@@ -4,6 +4,7 @@ mod thrown;
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use crate::{
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GameState,
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aim::AimTarget,
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global_observer,
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heads::ActiveHeads,
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hitpoints::Hit,
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physics_layers::GameLayer,
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@@ -74,7 +75,7 @@ pub fn plugin(app: &mut App) {
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app.add_systems(Update, enemy_hit.run_if(in_state(GameState::Playing)));
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app.add_observer(on_trigger_state);
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global_observer!(app, on_trigger_state);
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}
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fn enemy_hit(
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