single global observers root node (#25)

plus auto name observer macro `global_observer`
This commit is contained in:
extrawurst
2025-04-07 18:22:29 +02:00
committed by GitHub
parent 92da1587ba
commit ddc57ec1e8
17 changed files with 94 additions and 37 deletions

View File

@@ -1,4 +1,4 @@
use crate::{GameState, loading_assets::UIAssets, utils::billboards::Billboard};
use crate::{GameState, global_observer, loading_assets::UIAssets, utils::billboards::Billboard};
use bevy::prelude::*;
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use ops::sin;
@@ -15,7 +15,7 @@ pub enum MarkerEvent {
pub fn plugin(app: &mut App) {
app.add_systems(Update, move_marker.run_if(in_state(GameState::Playing)));
app.add_observer(marker_event);
global_observer!(app, marker_event);
}
fn move_marker(mut query: Query<&mut Transform, With<TargetMarker>>, time: Res<Time>) {