single global observers root node (#25)
plus auto name observer macro `global_observer`
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@@ -7,6 +7,7 @@ use crate::{
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Controls,
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controller::{CharacterControllerBundle, MovementBundle, PlayerMovement},
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},
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global_observer,
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heads::HeadChanged,
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hitpoints::Hitpoints,
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loading_assets::GameAssets,
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@@ -57,7 +58,7 @@ pub fn plugin(app: &mut App) {
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(rotate_view_keyboard, rotate_view_gamepad).run_if(in_state(GameState::Playing)),
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);
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app.add_observer(update_head);
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global_observer!(app, on_update_head);
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}
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fn spawn(
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@@ -242,7 +243,7 @@ fn toggle_animation(
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}
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}
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fn update_head(
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fn on_update_head(
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trigger: Trigger<HeadChanged>,
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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