single global observers root node (#25)

plus auto name observer macro `global_observer`
This commit is contained in:
extrawurst
2025-04-07 18:22:29 +02:00
committed by GitHub
parent 92da1587ba
commit ddc57ec1e8
17 changed files with 94 additions and 37 deletions

View File

@@ -7,6 +7,7 @@ use crate::{
Controls,
controller::{CharacterControllerBundle, MovementBundle, PlayerMovement},
},
global_observer,
heads::HeadChanged,
hitpoints::Hitpoints,
loading_assets::GameAssets,
@@ -57,7 +58,7 @@ pub fn plugin(app: &mut App) {
(rotate_view_keyboard, rotate_view_gamepad).run_if(in_state(GameState::Playing)),
);
app.add_observer(update_head);
global_observer!(app, on_update_head);
}
fn spawn(
@@ -242,7 +243,7 @@ fn toggle_animation(
}
}
fn update_head(
fn on_update_head(
trigger: Trigger<HeadChanged>,
mut commands: Commands,
asset_server: Res<AssetServer>,